gta5view/ProfileLoader.cpp

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/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileLoader.h"
#include "SnapmaticPicture.h"
#include "SavegameData.h"
#include "CrewDatabase.h"
#include <QStringList>
#include <QString>
#include <QFile>
#include <QDir>
ProfileLoader::ProfileLoader(QString profileFolder, CrewDatabase *crewDB, QObject *parent) : QThread(parent), profileFolder(profileFolder), crewDB(crewDB)
{
}
void ProfileLoader::run()
{
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int loadedV = 0;
QDir profileDir;
profileDir.setPath(profileFolder);
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QList<int> crewList;
profileDir.setNameFilters(QStringList("SGTA*"));
QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
QStringList BackupFiles = SavegameFiles.filter(".bak", Qt::CaseInsensitive);
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profileDir.setNameFilters(QStringList("PGTA*"));
QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort);
SavegameFiles.removeDuplicates();
SnapmaticPics.removeDuplicates();
foreach(const QString &BackupFile, BackupFiles)
{
SavegameFiles.removeAll(BackupFile);
}
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int maximumV = SavegameFiles.length() + SnapmaticPics.length();
foreach(const QString &SavegameFile, SavegameFiles)
{
QString sgdPath = profileFolder + "/" + SavegameFile;
SavegameData *savegame = new SavegameData(sgdPath);
if (savegame->readingSavegame())
{
emit savegameLoaded(savegame, sgdPath);
}
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loadedV++;
emit loadingProgress(loadedV, maximumV);
}
foreach(const QString &SnapmaticPic, SnapmaticPics)
{
QString picturePath = profileFolder + "/" + SnapmaticPic;
SnapmaticPicture *picture = new SnapmaticPicture(picturePath);
if (picture->readingPicture())
{
emit pictureLoaded(picture, picturePath);
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int crewNumber = picture->getCrewNumber();
if (!crewList.contains(crewNumber))
{
crewList.append(crewNumber);
}
}
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loadedV++;
emit loadingProgress(loadedV, maximumV);
}
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// adding found crews
foreach(int crewID, crewList)
{
crewDB->addCrew(crewID);
}
}