/***************************************************************************** * gta5view Grand Theft Auto V Profile Viewer * Copyright (C) 2016-2021 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef APPENV_H #define APPENV_H #include #include enum class GameVersion : int { NoVersion = 0, SocialClubVersion = 1, SteamVersion = 2, BothVersions = 3 }; enum class GameLanguage : int { Undefined = 0, English = 1, French = 2, Italian = 3, German = 4, Spanish = 5, Mexican = 6, Brasilian = 7, Russian = 8, Polish = 9, Japanese = 10, SChinese = 11, TChinese = 12, Korean = 13 }; class AppEnv { public: AppEnv(); // Build Stuff static QString getBuildDateTime(); static QString getBuildCode(); // Folder Stuff static QString getGameFolder(bool *ok = 0); static bool setGameFolder(QString gameFolder); static QString getExLangFolder(); static QString getInLangFolder(); static QString getImagesFolder(); static QString getPluginsFolder(); static QString getShareFolder(); // Web Stuff static QByteArray getUserAgent(); static QUrl getCrewFetchingUrl(QString crewID); static QUrl getPlayerFetchingUrl(QString crewID, QString pageNumber); static QUrl getPlayerFetchingUrl(QString crewID, int pageNumber); // Game Stuff static GameVersion getGameVersion(); static GameLanguage getGameLanguage(GameVersion gameVersion); static GameLanguage gameLanguageFromString(QString gameLanguage); static QString gameLanguageToString(GameLanguage gameLanguage); static bool setGameLanguage(GameVersion gameVersion, GameLanguage gameLanguage); // Screen Stuff static qreal screenRatio(); static qreal screenRatioPR(); }; #endif // APPENV_H