/* * PCG Random Number Generation for C. * * Copyright 2014 Melissa O'Neill * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * For additional information about the PCG random number generation scheme, * including its license and other licensing options, visit * * http://www.pcg-random.org */ /* * This code is derived from the full C implementation, which is in turn * derived from the canonical C++ PCG implementation. The C++ version * has many additional features and is preferable if you can use C++ in * your project. */ #include "pcg_basic.h" // state for global RNGs static pcg32_random_t pcg32_global = PCG32_INITIALIZER; // pcg32_srandom(initstate, initseq) // pcg32_srandom_r(rng, initstate, initseq): // Seed the rng. Specified in two parts, state initializer and a // sequence selection constant (a.k.a. stream id) void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) { rng->state = 0U; rng->inc = (initseq << 1u) | 1u; pcg32_random_r(rng); rng->state += initstate; pcg32_random_r(rng); } void pcg32_srandom(uint64_t seed, uint64_t seq) { pcg32_srandom_r(&pcg32_global, seed, seq); } // pcg32_random() // pcg32_random_r(rng) // Generate a uniformly distributed 32-bit random number uint32_t pcg32_random_r(pcg32_random_t* rng) { uint64_t oldstate = rng->state; rng->state = oldstate * 6364136223846793005ULL + rng->inc; uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; uint32_t rot = oldstate >> 59u; return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); } uint32_t pcg32_random() { return pcg32_random_r(&pcg32_global); } // pcg32_boundedrand(bound): // pcg32_boundedrand_r(rng, bound): // Generate a uniformly distributed number, r, where 0 <= r < bound uint32_t pcg32_boundedrand_r(pcg32_random_t* rng, uint32_t bound) { // To avoid bias, we need to make the range of the RNG a multiple of // bound, which we do by dropping output less than a threshold. // A naive scheme to calculate the threshold would be to do // // uint32_t threshold = 0x100000000ull % bound; // // but 64-bit div/mod is slower than 32-bit div/mod (especially on // 32-bit platforms). In essence, we do // // uint32_t threshold = (0x100000000ull-bound) % bound; // // because this version will calculate the same modulus, but the LHS // value is less than 2^32. uint32_t threshold = -bound % bound; // Uniformity guarantees that this loop will terminate. In practice, it // should usually terminate quickly; on average (assuming all bounds are // equally likely), 82.25% of the time, we can expect it to require just // one iteration. In the worst case, someone passes a bound of 2^31 + 1 // (i.e., 2147483649), which invalidates almost 50% of the range. In // practice, bounds are typically small and only a tiny amount of the range // is eliminated. for (;;) { uint32_t r = pcg32_random_r(rng); if (r >= threshold) return r % bound; } } uint32_t pcg32_boundedrand(uint32_t bound) { return pcg32_boundedrand_r(&pcg32_global, bound); }