/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "SavegameWidget.h"
#include "ui_SavegameWidget.h"
#include "SidebarGenerator.h"
#include "SavegameDialog.h"
#include "StandardPaths.h"
#include "SavegameData.h"
#include "SavegameCopy.h"
#include
#include
#include
#include
#include
#include
#include
SavegameWidget::SavegameWidget(QWidget *parent) :
ProfileWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
ui->cmdCopy->setVisible(false);
ui->cmdView->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
sgdPath = "";
sgdStr = "";
sgdata = 0;
}
SavegameWidget::~SavegameWidget()
{
delete ui;
}
void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
{
ui->labSavegameStr->setText(savegame->getSavegameStr());
sgdStr = savegame->getSavegameStr();
sgdPath = savegamePath;
sgdata = savegame;
}
void SavegameWidget::on_cmdCopy_clicked()
{
SavegameCopy::CopySavegame(this, sgdPath);
}
void SavegameWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (!QFile::exists(sgdPath))
{
emit savegameDeleted();
}
else if(QFile::remove(sgdPath))
{
emit savegameDeleted();
}
else
{
QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
}
}
}
void SavegameWidget::on_cmdView_clicked()
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
}
void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
QWidget::mouseDoubleClickEvent(ev);
if (ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
void SavegameWidget::on_savegameSelected()
{
ui->cbSelected->setChecked(true);
}
void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
if (!ui->cbSelected->isChecked())
{
contextMenu.addAction(tr("Select"), this, SLOT(on_savegameSelected()));
contextMenu.addSeparator();
}
contextMenu.addAction(tr("View savegame"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("Copy savegame"), this, SLOT(on_cmdCopy_clicked()));
contextMenu.addAction(tr("Delete savegame"), this, SLOT(on_cmdDelete_clicked()));
contextMenu.exec(ev->globalPos());
}
void SavegameWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
void SavegameWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}