/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping Gaming Team * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #ifndef SNAPMATICPICTURE_H #define SNAPMATICPICTURE_H #include #include #include #include class SnapmaticPicture : public QObject { Q_OBJECT public: explicit SnapmaticPicture(QObject *parent = 0, QString fileName = ""); bool readingPictureFromFile(QString fileName); bool readingPicture(); void setPixmap(QPixmap pixmap); void resetValues(); QPixmap getPixmap(); QString getLastStep(); QString getPictureStr(); private: QString getSnapmaticPictureString(QByteArray snapmaticHeader); QString convertDrawStringForLog(QString inputStr); QString convertLogStringForDraw(QString inputStr); QPixmap cachePicture; QString picFileName; QString pictureStr; QString lastStep; QString jsonStr; signals: public slots: }; #endif // SNAPMATICPICTURE_H