/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "ProfileInterface.h"
#include "ui_ProfileInterface.h"
#include "SidebarGenerator.h"
#include "SnapmaticWidget.h"
#include "DatabaseThread.h"
#include "SavegameWidget.h"
#include "PictureExport.h"
#include "StandardPaths.h"
#include "ProfileLoader.h"
#include "ExportThread.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB),
ui(new Ui::ProfileInterface)
{
ui->setupUi(this);
ui->cmdImport->setEnabled(false);
ui->cmdCloseProfile->setEnabled(false);
loadingStr = ui->labProfileLoading->text();
selectedWidgts = 0;
profileFolder = "";
profileLoader = 0;
saSpacerItem = 0;
QPalette palette;
QColor baseColor = palette.base().color();
ui->saProfile->setStyleSheet(QString("QWidget#saProfileContent{background-color: rgb(%1, %2, %3)}").arg(QString::number(baseColor.red()),QString::number(baseColor.green()),QString::number(baseColor.blue())));
}
ProfileInterface::~ProfileInterface()
{
foreach(ProfileWidget *widget, widgets.keys())
{
widgets.remove(widget);
widget->deleteLater();
delete widget;
}
foreach(SavegameData *savegame, savegames)
{
savegames.removeAll(savegame);
savegame->deleteLater();
delete savegame;
}
foreach(SnapmaticPicture *picture, pictures)
{
pictures.removeAll(picture);
picture->deleteLater();
delete picture;
}
profileLoader->deleteLater();
delete profileLoader;
delete ui;
}
void ProfileInterface::setProfileFolder(QString folder, QString profile)
{
profileFolder = folder;
profileName = profile;
}
void ProfileInterface::setupProfileInterface()
{
ui->labProfileLoading->setText(tr("Loading..."));
profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(profileLoaded_p()));
profileLoader->start();
}
void ProfileInterface::savegameLoaded(SavegameData *savegame, QString savegamePath)
{
savegameLoaded_f(savegame, savegamePath, false);
}
void ProfileInterface::savegameLoaded_f(SavegameData *savegame, QString savegamePath, bool inserted)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
widgets[sgdWidget] = "SGD" + QFileInfo(savegamePath).fileName();
savegames.append(savegame);
if (selectedWidgts != 0) { sgdWidget->setSelectionMode(true); }
QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(savegameDeleted()));
QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
QObject::connect(sgdWidget, SIGNAL(allWidgetsSelected()), this, SLOT(selectAllWidgets()));
QObject::connect(sgdWidget, SIGNAL(allWidgetsDeselected()), this, SLOT(deselectAllWidgets()));
if (inserted) { insertSavegameIPI(sgdWidget); }
}
void ProfileInterface::pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
pictureLoaded_f(picture, picturePath, false);
}
void ProfileInterface::pictureLoaded_f(SnapmaticPicture *picture, QString picturePath, bool inserted)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB);
picWidget->setSnapmaticPicture(picture, picturePath);
widgets[picWidget] = "PIC" + picture->getPictureSortStr();
pictures.append(picture);
if (selectedWidgts != 0) { picWidget->setSelectionMode(true); }
QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(pictureDeleted()));
QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected()));
QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected()));
QObject::connect(picWidget, SIGNAL(allWidgetsSelected()), this, SLOT(selectAllWidgets()));
QObject::connect(picWidget, SIGNAL(allWidgetsDeselected()), this, SLOT(deselectAllWidgets()));
if (inserted) { insertSnapmaticIPI(picWidget); }
}
void ProfileInterface::loadingProgress(int value, int maximum)
{
ui->pbPictureLoading->setMaximum(maximum);
ui->pbPictureLoading->setValue(value);
ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
}
void ProfileInterface::insertSnapmaticIPI(QWidget *widget)
{
ProfileWidget *proWidget = (ProfileWidget*)widget;
if (widgets.contains(proWidget))
{
QString widgetKey = widgets[proWidget];
QStringList widgetsKeyList = widgets.values();
QStringList pictureKeyList = widgetsKeyList.filter("PIC", Qt::CaseSensitive);
#if QT_VERSION >= 0x050600
qSort(pictureKeyList.rbegin(), pictureKeyList.rend());
#else
qSort(pictureKeyList.begin(), pictureKeyList.end(), qGreater());
#endif
int picIndex = pictureKeyList.indexOf(QRegExp(widgetKey));
ui->vlSnapmatic->insertWidget(picIndex, proWidget);
qApp->processEvents();
ui->saProfile->ensureWidgetVisible(proWidget, 0, 0);
}
}
void ProfileInterface::insertSavegameIPI(QWidget *widget)
{
ProfileWidget *proWidget = (ProfileWidget*)widget;
if (widgets.contains(proWidget))
{
QString widgetKey = widgets[proWidget];
QStringList widgetsKeyList = widgets.values();
QStringList savegameKeyList = widgetsKeyList.filter("SGD", Qt::CaseSensitive);
qSort(savegameKeyList.begin(), savegameKeyList.end());
int sgdIndex = savegameKeyList.indexOf(QRegExp(widgetKey));
ui->vlSavegame->insertWidget(sgdIndex, proWidget);
qApp->processEvents();
ui->saProfile->ensureWidgetVisible(proWidget, 0, 0);
}
}
void ProfileInterface::sortingProfileInterface()
{
ui->vlSavegame->setEnabled(false);
ui->vlSnapmatic->setEnabled(false);
QStringList widgetsKeyList = widgets.values();
qSort(widgetsKeyList.begin(), widgetsKeyList.end());
foreach(QString widgetKey, widgetsKeyList)
{
ProfileWidget *widget = widgets.key(widgetKey);
if (widget->getWidgetType() == "SnapmaticWidget")
{
ui->vlSnapmatic->insertWidget(0, widget);
}
else if (widget->getWidgetType() == "SavegameWidget")
{
ui->vlSavegame->addWidget(widget);
}
}
ui->vlSavegame->setEnabled(true);
ui->vlSnapmatic->setEnabled(true);
qApp->processEvents();
}
void ProfileInterface::profileLoaded_p()
{
sortingProfileInterface();
saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
ui->saProfileContent->layout()->addItem(saSpacerItem);
ui->swProfile->setCurrentWidget(ui->pageProfile);
ui->cmdCloseProfile->setEnabled(true);
ui->cmdImport->setEnabled(true);
emit profileLoaded();
}
void ProfileInterface::savegameDeleted()
{
savegameDeleted_f((SavegameWidget*)sender());
}
void ProfileInterface::savegameDeleted_f(QWidget *sgdWidget_)
{
SavegameWidget *sgdWidget = (SavegameWidget*)sgdWidget_;
SavegameData *savegame = sgdWidget->getSavegame();
if (sgdWidget->isSelected()) { sgdWidget->setSelected(false); }
sgdWidget->close();
savegames.removeAll(savegame);
delete savegame;
}
void ProfileInterface::pictureDeleted()
{
pictureDeleted_f((SnapmaticWidget*)sender());
}
void ProfileInterface::pictureDeleted_f(QWidget *picWidget_)
{
SnapmaticWidget *picWidget = (SnapmaticWidget*)picWidget_;
SnapmaticPicture *picture = picWidget->getPicture();
if (picWidget->isSelected()) { picWidget->setSelected(false); }
picWidget->close();
pictures.removeAll(picture);
delete picture;
}
void ProfileInterface::on_cmdCloseProfile_clicked()
{
emit profileClosed();
}
void ProfileInterface::on_cmdImport_clicked()
{
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
fileDialogPreOpen:
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptOpen);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(tr("Import..."));
fileDialog.setLabelText(QFileDialog::Accept, tr("Import"));
QStringList filters;
filters << tr("All profile files (SGTA* PGTA*)");
filters << tr("Savegames files (SGTA*)");
filters << tr("Snapmatic pictures (PGTA*)");
filters << tr("All files (**)");
fileDialog.setNameFilters(filters);
QList sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("ImportCopy","").toByteArray());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
QFileInfo selectedFileInfo(selectedFile);
QString selectedFileName = selectedFileInfo.fileName();
if (QFile::exists(selectedFile))
{
if (selectedFileName.left(4) == "PGTA")
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
if (picture->readingPicture())
{
importSnapmaticPicture(picture, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import"), tr("Failed to read Snapmatic picture"));
picture->deleteLater();
delete picture;
goto fileDialogPreOpen;
}
}
else if (selectedFileName.left(4) == "SGTA")
{
SavegameData *savegame = new SavegameData(selectedFile);
if (savegame->readingSavegame())
{
importSavegameData(savegame, selectedFile);
}
else
{
QMessageBox::warning(this, tr("Import"), tr("Failed to read Savegame file"));
savegame->deleteLater();
delete savegame;
goto fileDialogPreOpen;
}
}
else
{
SnapmaticPicture *picture = new SnapmaticPicture(selectedFile);
SavegameData *savegame = new SavegameData(selectedFile);
if (picture->readingPicture())
{
importSnapmaticPicture(picture, selectedFile);
savegame->deleteLater();
delete savegame;
}
else if (savegame->readingSavegame())
{
importSavegameData(savegame, selectedFile);
picture->deleteLater();
delete picture;
}
else
{
savegame->deleteLater();
picture->deleteLater();
delete savegame;
delete picture;
QMessageBox::warning(this, tr("Import"), tr("Can't import %1 because of not valid file format").arg("\""+selectedFileName+"\""));
goto fileDialogPreOpen;
}
}
}
else
{
QMessageBox::warning(this, tr("Import"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
else
{
QMessageBox::warning(this, tr("Import"), tr("No valid file is selected"));
goto fileDialogPreOpen;
}
}
settings.setValue("ImportCopy", fileDialog.saveState());
settings.endGroup();
}
bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath)
{
QFileInfo picFileInfo(picPath);
QString picFileName = picFileInfo.fileName();
if (picFileName.left(4) != "PGTA")
{
QMessageBox::warning(this, tr("Import"), tr("Failed to import the Snapmatic picture, file not begin with PGTA"));
return false;
}
else if (QFile::copy(picPath, profileFolder + QDir::separator() + picFileName))
{
pictureLoaded_f(picture, profileFolder + QDir::separator() + picFileName, true);
return true;
}
else
{
QMessageBox::warning(this, tr("Import"), tr("Failed to import the Snapmatic picture, can't copy the file into profile"));
return false;
}
}
bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath)
{
QString sgdFileName;
bool foundFree = 0;
int currentSgd = 0;
while (currentSgd < 15 && !foundFree)
{
QString sgdNumber = QString::number(currentSgd);
if (sgdNumber.length() == 1)
{
sgdNumber.insert(0, "0");
}
sgdFileName = "SGTA500" + sgdNumber;
if (!QFile::exists(profileFolder + QDir::separator() + sgdFileName))
{
foundFree = true;
}
currentSgd++;
}
if (foundFree)
{
if (QFile::copy(sgdPath, profileFolder + QDir::separator() + sgdFileName))
{
savegameLoaded_f(savegame, profileFolder + QDir::separator() + sgdFileName, true);
return true;
}
else
{
QMessageBox::warning(this, tr("Import"), tr("Failed to import the Savegame, can't copy the file into profile"));
return false;
}
}
else
{
QMessageBox::warning(this, tr("Import"), tr("Failed to import the Savegame, no Savegame slot is left"));
return false;
}
}
void ProfileInterface::profileWidgetSelected()
{
if (selectedWidgts == 0)
{
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelectionMode(true);
}
}
selectedWidgts++;
}
void ProfileInterface::profileWidgetDeselected()
{
if (selectedWidgts == 1)
{
int scrollBarValue = ui->saProfile->verticalScrollBar()->value();
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelectionMode(false);
}
ui->saProfile->verticalScrollBar()->setValue(scrollBarValue);
}
selectedWidgts--;
}
void ProfileInterface::selectAllWidgets()
{
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelected(true);
}
}
void ProfileInterface::deselectAllWidgets()
{
foreach(ProfileWidget *widget, widgets.keys())
{
widget->setSelected(false);
}
}
void ProfileInterface::exportSelected()
{
if (selectedWidgts != 0)
{
int exportCount = 0;
int exportPictures = 0;
int exportSavegames = 0;
bool pictureCopyEnabled = false;
bool pictureExportEnabled = false;
QString exportDirectory = QFileDialog::getExistingDirectory(this, tr("Export selected"), profileFolder);
if (exportDirectory != "")
{
foreach (ProfileWidget *widget, widgets.keys())
{
if (widget->isSelected())
{
if (widget->getWidgetType() == "SnapmaticWidget")
{
exportPictures++;
}
else if (widget->getWidgetType() == "SavegameWidget")
{
exportSavegames++;
}
}
}
if (exportPictures != 0)
{
QInputDialog inputDialog;
QStringList inputDialogItems;
inputDialogItems << tr("JPG pictures and GTA Snapmatic");
inputDialogItems << tr("JPG pictures only");
inputDialogItems << tr("GTA Snapmatic only");
QString ExportPreSpan;
QString ExportPostSpan;
#ifdef GTA5SYNC_WIN
ExportPreSpan = "";
ExportPostSpan = "";
#else
ExportPreSpan = "";
ExportPostSpan = "";
#endif
bool itemSelected = false;
QString selectedItem = inputDialog.getItem(this, tr("Export selected"), tr("%1Export Snapmatic pictures%2
JPG pictures make it possible to open the picture with a Image Viewer
GTA Snapmatic make it possible to import the picture into the game
Export as:").arg(ExportPreSpan, ExportPostSpan), inputDialogItems, 0, false, &itemSelected, inputDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
if (itemSelected)
{
if (selectedItem == tr("JPG pictures and GTA Snapmatic"))
{
pictureExportEnabled = true;
pictureCopyEnabled = true;
}
else if (selectedItem == tr("JPG pictures only"))
{
pictureExportEnabled = true;
}
else if (selectedItem == tr("GTA Snapmatic only"))
{
pictureCopyEnabled = true;
}
else
{
pictureExportEnabled = true;
pictureCopyEnabled = true;
}
}
else
{
pictureExportEnabled = true;
pictureCopyEnabled = true;
}
}
// Counting the exports together
exportCount = exportCount + exportSavegames;
if (pictureExportEnabled && pictureCopyEnabled)
{
int exportPictures2 = exportPictures * 2;
exportCount = exportCount + exportPictures2;
}
else
{
exportCount = exportCount + exportPictures;
}
QProgressDialog pbDialog(this);
pbDialog.setWindowFlags(pbDialog.windowFlags()^Qt::WindowContextHelpButtonHint^Qt::WindowCloseButtonHint);
pbDialog.setWindowTitle(tr("Export selected..."));
pbDialog.setLabelText(tr("Initializing export..."));
pbDialog.setRange(0, exportCount);
QList pbBtn = pbDialog.findChildren();
pbBtn.at(0)->setDisabled(true);
QList pbBar = pbDialog.findChildren();
pbBar.at(0)->setTextVisible(false);
ExportThread *exportThread = new ExportThread(widgets, exportDirectory, pictureCopyEnabled, pictureExportEnabled, exportCount);
QObject::connect(exportThread, SIGNAL(exportStringUpdate(QString)), &pbDialog, SLOT(setLabelText(QString)));
QObject::connect(exportThread, SIGNAL(exportProgressUpdate(int)), &pbDialog, SLOT(setValue(int)));
QObject::connect(exportThread, SIGNAL(exportFinished()), &pbDialog, SLOT(close()));
exportThread->start();
pbDialog.exec();
QStringList getFailedSavegames = exportThread->getFailedSavegames();
QStringList getFailedCopyPictures = exportThread->getFailedCopyPictures();
QStringList getFailedExportPictures = exportThread->getFailedExportPictures();
QString errorStr;
QStringList errorList;
errorList << getFailedExportPictures;
errorList << getFailedCopyPictures;
errorList << getFailedSavegames;
foreach (const QString &curErrorStr, errorList)
{
errorStr.append(", " + curErrorStr);
}
if (errorStr != "")
{
errorStr.remove(0, 2);
QMessageBox::warning(this, tr("Export selected"), tr("Export failed with...\n\n%1").arg(errorStr));
}
if (exportThread->isFinished())
{
exportThread->deleteLater();
delete exportThread;
}
else
{
QEventLoop threadFinishLoop;
QObject::connect(exportThread, SIGNAL(finished()), &threadFinishLoop, SLOT(quit()));
threadFinishLoop.exec();
exportThread->deleteLater();
delete exportThread;
}
}
}
else
{
QMessageBox::information(this, tr("Export selected"), tr("No Snapmatic pictures or Savegames files are selected"));
}
}
void ProfileInterface::deleteSelected()
{
if (selectedWidgts != 0)
{
if (QMessageBox::Yes == QMessageBox::warning(this, tr("Remove selected"), tr("You really want remove the selected Snapmatic picutres and Savegame files?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::No))
{
foreach (ProfileWidget *widget, widgets.keys())
{
if (widget->isSelected())
{
if (widget->getWidgetType() == "SnapmaticWidget")
{
SnapmaticWidget *picWidget = (SnapmaticWidget*)widget;
SnapmaticPicture *picture = picWidget->getPicture();
QString fileName = picture->getPictureFileName();
if (!QFile::exists(fileName) || QFile::remove(fileName))
{
pictureDeleted_f(picWidget);
}
}
else if (widget->getWidgetType() == "SavegameWidget")
{
SavegameWidget *sgdWidget = (SavegameWidget*)widget;
SavegameData *savegame = sgdWidget->getSavegame();
QString fileName = savegame->getSavegameFileName();
if (!QFile::exists(fileName) || QFile::remove(fileName))
{
savegameDeleted_f(sgdWidget);
}
}
}
}
if (selectedWidgts != 0)
{
QMessageBox::warning(this, tr("Remove selected"), tr("Failed at remove the complete selected Snapmatic pictures and/or Savegame files"));
}
}
}
else
{
QMessageBox::information(this, tr("Remove selected"), tr("No Snapmatic pictures or Savegames files are selected"));
}
}