/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "SavegameWidget.h"
#include "ui_SavegameWidget.h"
#include "SidebarGenerator.h"
#include "ProfileInterface.h"
#include "SavegameDialog.h"
#include "StandardPaths.h"
#include "SavegameData.h"
#include "SavegameCopy.h"
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
SavegameWidget::SavegameWidget(QWidget *parent) :
ProfileWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
ui->cmdCopy->setVisible(false);
ui->cmdView->setVisible(false);
ui->cmdDelete->setVisible(false);
ui->cbSelected->setVisible(false);
QString exportSavegameStr = tr("Export Savegame...");
Q_UNUSED(exportSavegameStr)
QPalette palette;
QColor highlightBackColor = palette.highlight().color();
QColor highlightTextColor = palette.highlightedText().color();
setStyleSheet(QString("QFrame:hover#SavegameFrame{background-color: rgb(%1, %2, %3); color: rgb(%4, %5, %6)}").arg(QString::number(highlightBackColor.red()), QString::number(highlightBackColor.green()), QString::number(highlightBackColor.blue()), QString::number(highlightTextColor.red()), QString::number(highlightTextColor.green()), QString::number(highlightTextColor.blue())));
clkIssued = 0;
sgdPath = "";
sgdStr = "";
sgdata = 0;
}
SavegameWidget::~SavegameWidget()
{
delete ui;
}
void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
{
ui->labSavegameStr->setText(savegame->getSavegameStr());
sgdStr = savegame->getSavegameStr();
sgdPath = savegamePath;
sgdata = savegame;
}
void SavegameWidget::on_cmdCopy_clicked()
{
SavegameCopy::copySavegame(this, sgdPath);
}
void SavegameWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (!QFile::exists(sgdPath))
{
emit savegameDeleted();
}
else if(QFile::remove(sgdPath))
{
emit savegameDeleted();
}
else
{
QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
}
}
}
void SavegameWidget::on_cmdView_clicked()
{
SavegameDialog *savegameDialog = new SavegameDialog(this);
savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
savegameDialog->setSavegameData(sgdata, sgdPath, true);
savegameDialog->setModal(true);
savegameDialog->show();
savegameDialog->exec();
savegameDialog->deleteLater();
delete savegameDialog;
}
void SavegameWidget::mousePressEvent(QMouseEvent *ev)
{
ProfileWidget::mouseReleaseEvent(ev);
clkIssued = true;
}
void SavegameWidget::mouseReleaseEvent(QMouseEvent *ev)
{
ProfileWidget::mouseReleaseEvent(ev);
if (ui->cbSelected->isVisible())
{
if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
clkIssued = false;
//QTimer::singleShot(QApplication::doubleClickInterval(), this, SLOT(changeCheckedState()));
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
else
{
if (rect().contains(ev->pos()) && ev->button() == Qt::LeftButton)
{
on_cmdView_clicked();
}
}
}
void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev)
{
QWidget::mouseDoubleClickEvent(ev);
// if (ev->button() == Qt::LeftButton)
// {
// clkIssued = true;
// on_cmdView_clicked();
// }
}
void SavegameWidget::changeCheckedState()
{
if (!clkIssued)
{
ui->cbSelected->setChecked(!ui->cbSelected->isChecked());
}
}
void SavegameWidget::setSelected(bool isSelected)
{
ui->cbSelected->setChecked(isSelected);
}
void SavegameWidget::savegameSelected()
{
setSelected(!ui->cbSelected->isChecked());
}
void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev)
{
QMenu contextMenu(this);
contextMenu.addAction(tr("&View"), this, SLOT(on_cmdView_clicked()));
contextMenu.addAction(tr("&Export"), this, SLOT(on_cmdCopy_clicked()));
contextMenu.addAction(tr("&Remove"), this, SLOT(on_cmdDelete_clicked()));
if (ui->cbSelected->isVisible())
{
contextMenu.addSeparator();
if (!ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected())); }
if (ui->cbSelected->isChecked()) { contextMenu.addAction(tr("&Deselect"), this, SLOT(savegameSelected())); }
contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+S"));
contextMenu.addAction(tr("&Deselect All"), this, SLOT(deselectAllWidgets()), QKeySequence::fromString("Ctrl+D"));
}
else
{
contextMenu.addSeparator();
contextMenu.addAction(tr("&Select"), this, SLOT(savegameSelected()));
contextMenu.addAction(tr("Select &All"), this, SLOT(selectAllWidgets()), QKeySequence::fromString("Ctrl+S"));
}
contextMenu.exec(ev->globalPos());
setStyleSheet(styleSheet()); // fix multi highlight bug
}
void SavegameWidget::on_cbSelected_stateChanged(int arg1)
{
if (arg1 == Qt::Checked)
{
emit widgetSelected();
}
else if (arg1 == Qt::Unchecked)
{
emit widgetDeselected();
}
}
bool SavegameWidget::isSelected()
{
return ui->cbSelected->isChecked();
}
void SavegameWidget::setSelectionMode(bool selectionMode)
{
ui->cbSelected->setVisible(selectionMode);
}
void SavegameWidget::selectAllWidgets()
{
emit allWidgetsSelected();
}
void SavegameWidget::deselectAllWidgets()
{
emit allWidgetsDeselected();
}
SavegameData* SavegameWidget::getSavegame()
{
return sgdata;
}
QString SavegameWidget::getWidgetType()
{
return "SavegameWidget";
}