#ifndef SAVEGAMEDIALOG_H #define SAVEGAMEDIALOG_H #include "SavegameData.h" #include namespace Ui { class SavegameDialog; } class SavegameDialog : public QDialog { Q_OBJECT public: explicit SavegameDialog(QWidget *parent = 0); void setSavegameData(SavegameData *savegame, QString sgdPath, bool readOk); ~SavegameDialog(); private slots: void on_cmdClose_clicked(); void on_cmdCopy_clicked(); private: Ui::SavegameDialog *ui; QString savegameLabStr; QString sgdPath; }; #endif // SAVEGAMEDIALOG_H