/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping Gaming Team * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "ProfileInterface.h" #include "ui_ProfileInterface.h" #include "SnapmaticWidget.h" #include "SavegameWidget.h" #include #include #include #include #include ProfileInterface::ProfileInterface(QWidget *parent) : QWidget(parent), ui(new Ui::ProfileInterface) { ui->setupUi(this); contentStr = ui->labProfileContent->text(); profileFolder = ""; } ProfileInterface::~ProfileInterface() { delete ui; } void ProfileInterface::setProfileFolder(QString folder, QString profile) { profileFolder = folder; profileName = profile; } void ProfileInterface::setupProfileInterface() { QDir profileDir; profileDir.setPath(profileFolder); ui->labProfileContent->setText(contentStr.arg(profileName)); profileDir.setNameFilters(QStringList("PGTA*")); QStringList SnapmaticPics = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort); foreach(const QString &SnapmaticPic, SnapmaticPics) { QString picturePath = profileFolder + "/" + SnapmaticPic; SnapmaticPicture *picture = new SnapmaticPicture(picturePath); if (picture->readingPicture()) { SnapmaticWidget *picWidget = new SnapmaticWidget(ui->saSnapmaticContent); picWidget->setSnapmaticPicture(picture, picturePath); ui->saSnapmaticContent->layout()->addWidget(picWidget); } } profileDir.setNameFilters(QStringList("SGTA*")); QStringList SavegameFiles = profileDir.entryList(QDir::Files | QDir::NoDot, QDir::NoSort); foreach(const QString &SavegameFile, SavegameFiles) { QString sgdPath = profileFolder + "/" + SavegameFile; SavegameData *savegame = new SavegameData(sgdPath); if (savegame->readingSavegame()) { SavegameWidget *sgdWidget = new SavegameWidget(ui->saSavegameContent); sgdWidget->setSavegameData(savegame, sgdPath); ui->saSavegameContent->layout()->addWidget(sgdWidget); } } }