/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping Gaming Team
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#ifndef SNAPMATICPICTURE_H
#define SNAPMATICPICTURE_H
#include
#include
#include
#include
#include
class SnapmaticPicture : public QObject
{
Q_OBJECT
public:
explicit SnapmaticPicture(QString fileName = "", QObject *parent = 0);
bool readingPictureFromFile(QString fileName);
bool readingPicture();
void setPixmap(QPixmap pixmap);
bool isPicOk();
QPixmap getPixmap();
QString getLastStep();
QString getPictureStr();
// JSON
bool isJsonOk();
int getCrewNumber();
QString getJsonStr();
double getLocationX();
double getLocationY();
double getLocationZ();
QStringList getPlayers();
private:
QString getSnapmaticPictureString(QByteArray snapmaticHeader);
QString getSnapmaticJSONString(QByteArray jsonBytes);
QString convertDrawStringForLog(QString inputStr);
QString convertLogStringForDraw(QString inputStr);
QPixmap cachePicture;
QString picFileName;
QString pictureStr;
QString lastStep;
bool picOk;
// PARSE INT
int snapmaticHeaderLength;
int snapmaticUsefulLength;
int jpegHeaderLineDifStr;
int jpegPreHeaderLength;
int jpegPicStreamLength;
int jsonStreamLength;
// JSON
void parseJsonContent();
bool jsonOk;
int jsonCrewID;
QString jsonStr;
double jsonLocX;
double jsonLocY;
double jsonLocZ;
QStringList jsonPlyrsList;
signals:
public slots:
};
#endif // SNAPMATICPICTURE_H