/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #ifndef PROFILEINTERFACE_H #define PROFILEINTERFACE_H #include "SnapmaticPicture.h" #include "SnapmaticWidget.h" #include "ProfileDatabase.h" #include "DatabaseThread.h" #include "ProfileLoader.h" #include "ProfileWidget.h" #include "SavegameData.h" #include "CrewDatabase.h" #include #include #include #include namespace Ui { class ProfileInterface; } class ProfileInterface : public QWidget { Q_OBJECT public: explicit ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0); void setProfileFolder(QString folder, QString profile); void setupProfileInterface(); ~ProfileInterface(); private slots: void on_cmdCloseProfile_clicked(); void on_pictureLoaded(SnapmaticPicture *picture, QString picturePath); void on_savegameLoaded(SavegameData *savegame, QString savegamePath); void on_loadingProgress(int value, int maximum); void on_savegameDeleted(); void on_pictureDeleted(); void on_profileLoaded(); void on_cmdImport_clicked(); void on_profileWidgetSelected(); void on_profileWidgetDeselected(); private: ProfileDatabase *profileDB; CrewDatabase *crewDB; DatabaseThread *threadDB; Ui::ProfileInterface *ui; ProfileLoader *profileLoader; QList savegames; QList pictures; QMap widgets; QSpacerItem *saSpacerItem; QString profileFolder; QString profileName; QString loadingStr; int selectedWidgts; bool importSnapmaticPicture(SnapmaticPicture *picture, QString picPath); bool importSavegameData(SavegameData *savegame, QString sgdPath); signals: void profileClosed(); }; #endif // PROFILEINTERFACE_H