/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "SavegameWidget.h" #include "ui_SavegameWidget.h" #include "SidebarGenerator.h" #include "SavegameDialog.h" #include "StandardPaths.h" #include "SavegameData.h" #include "SavegameCopy.h" #include #include #include #include #include #include #include SavegameWidget::SavegameWidget(QWidget *parent) : ProfileWidget(parent), ui(new Ui::SavegameWidget) { ui->setupUi(this); ui->cmdCopy->setVisible(false); ui->cmdView->setVisible(false); ui->cmdDelete->setVisible(false); ui->cbSelected->setVisible(false); sgdPath = ""; sgdStr = ""; sgdata = 0; } SavegameWidget::~SavegameWidget() { delete ui; } void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath) { ui->labSavegameStr->setText(savegame->getSavegameStr()); sgdStr = savegame->getSavegameStr(); sgdPath = savegamePath; sgdata = savegame; } void SavegameWidget::on_cmdCopy_clicked() { SavegameCopy::CopySavegame(this, sgdPath); } void SavegameWidget::on_cmdDelete_clicked() { int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No); if (uchoice == QMessageBox::Yes) { if (!QFile::exists(sgdPath)) { emit savegameDeleted(); } else if(QFile::remove(sgdPath)) { emit savegameDeleted(); } else { QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\"")); } } } void SavegameWidget::on_cmdView_clicked() { SavegameDialog *savegameDialog = new SavegameDialog(this); savegameDialog->setWindowFlags(savegameDialog->windowFlags()^Qt::WindowContextHelpButtonHint); savegameDialog->setSavegameData(sgdata, sgdPath, true); savegameDialog->setModal(true); savegameDialog->show(); savegameDialog->exec(); savegameDialog->deleteLater(); delete savegameDialog; } void SavegameWidget::mouseDoubleClickEvent(QMouseEvent *ev) { QWidget::mouseDoubleClickEvent(ev); if (ev->button() == Qt::LeftButton) { on_cmdView_clicked(); } } void SavegameWidget::on_savegameSelected() { ui->cbSelected->setChecked(true); } void SavegameWidget::contextMenuEvent(QContextMenuEvent *ev) { QMenu contextMenu(this); if (!ui->cbSelected->isChecked()) { contextMenu.addAction(tr("Select"), this, SLOT(on_savegameSelected())); contextMenu.addSeparator(); } contextMenu.addAction(tr("View savegame"), this, SLOT(on_cmdView_clicked())); contextMenu.addAction(tr("Copy savegame"), this, SLOT(on_cmdCopy_clicked())); contextMenu.addAction(tr("Delete savegame"), this, SLOT(on_cmdDelete_clicked())); contextMenu.exec(ev->globalPos()); } void SavegameWidget::on_cbSelected_stateChanged(int arg1) { if (arg1 == Qt::Checked) { emit widgetSelected(); } else if (arg1 == Qt::Unchecked) { emit widgetDeselected(); } } void SavegameWidget::setSelectionMode(bool selectionMode) { ui->cbSelected->setVisible(selectionMode); }