/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "UserInterface.h" #include "ui_UserInterface.h" #include "ProfileInterface.h" #include "SnapmaticPicture.h" #include "SidebarGenerator.h" #include "SavegameDialog.h" #include "StandardPaths.h" #include "OptionsDialog.h" #include "PictureDialog.h" #include "SavegameData.h" #include "AboutDialog.h" #include "IconLoader.h" #include "AppEnv.h" #include "config.h" #include #include #include #include #include #include #include #include #include #include #include #include UserInterface::UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) : QMainWindow(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB), ui(new Ui::UserInterface) { ui->setupUi(this); profileOpen = 0; profileUI = 0; ui->menuProfile->setEnabled(false); ui->actionSelect_profile->setEnabled(false); ui->actionAbout_gta5sync->setIcon(IconLoader::loadingAppIcon()); defaultWindowTitle = tr("gta5sync - %1"); this->setWindowTitle(defaultWindowTitle.arg(tr("Select Profile"))); } void UserInterface::setupDirEnv() { bool folderExists; GTAV_Folder = AppEnv::getGameFolder(&folderExists); if (folderExists) { QDir::setCurrent(GTAV_Folder); } else { GTAV_Folder = QFileDialog::getExistingDirectory(this, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly); if (QFileInfo(GTAV_Folder).exists()) { folderExists = true; QDir::setCurrent(GTAV_Folder); AppEnv::setGameFolder(GTAV_Folder); } } // profiles init QSettings SyncSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR); SyncSettings.beginGroup("Profile"); QString defaultProfile = SyncSettings.value("Default", "").toString(); if (folderExists) { QDir GTAV_ProfilesDir; GTAV_ProfilesFolder = GTAV_Folder + QDir::separator() + "Profiles"; GTAV_ProfilesDir.setPath(GTAV_ProfilesFolder); QStringList GTAV_Profiles = GTAV_ProfilesDir.entryList(QDir::Dirs | QDir::NoDotAndDotDot, QDir::NoSort); setupProfileUi(GTAV_Profiles); if (GTAV_Profiles.length() == 1) { openProfile(GTAV_Profiles.at(0)); } else if(GTAV_Profiles.contains(defaultProfile)) { openProfile(defaultProfile); } } else { setupProfileUi(QStringList()); } } void UserInterface::setupProfileUi(QStringList GTAV_Profiles) { if (GTAV_Profiles.length() == 0) { QPushButton *changeDirBtn = new QPushButton(tr("Select GTA V &Folder..."), ui->swSelection); changeDirBtn->setObjectName("cmdChangeDir"); changeDirBtn->setMinimumSize(0, 40); changeDirBtn->setAutoDefault(true); ui->vlButtons->addWidget(changeDirBtn); profileBtns.append(changeDirBtn); QObject::connect(changeDirBtn, SIGNAL(clicked(bool)), this, SLOT(changeFolder_clicked())); } else foreach(const QString >AV_Profile, GTAV_Profiles) { QPushButton *profileBtn = new QPushButton(GTAV_Profile, ui->swSelection); profileBtn->setObjectName(GTAV_Profile); profileBtn->setMinimumSize(0, 40); profileBtn->setAutoDefault(true); ui->vlButtons->addWidget(profileBtn); profileBtns.append(profileBtn); QObject::connect(profileBtn, SIGNAL(clicked(bool)), this, SLOT(profileButton_clicked())); } profileBtns.at(0)->setFocus(); } void UserInterface::changeFolder_clicked() { GTAV_Folder = QFileDialog::getExistingDirectory(this, tr("Select GTA V Folder..."), StandardPaths::documentsLocation(), QFileDialog::ShowDirsOnly); if (QFileInfo(GTAV_Folder).exists()) { QDir::setCurrent(GTAV_Folder); AppEnv::setGameFolder(GTAV_Folder); on_cmdReload_clicked(); } } void UserInterface::on_cmdReload_clicked() { foreach(QPushButton *profileBtn, profileBtns) { ui->vlButtons->removeWidget(profileBtn); profileBtns.removeAll(profileBtn); delete profileBtn; } setupDirEnv(); } void UserInterface::profileButton_clicked() { QPushButton *profileBtn = (QPushButton*)sender(); openProfile(profileBtn->objectName()); } void UserInterface::openProfile(QString profileName) { profileOpen = true; profileUI = new ProfileInterface(profileDB, crewDB, threadDB); ui->swProfile->addWidget(profileUI); ui->swProfile->setCurrentWidget(profileUI); profileUI->setProfileFolder(GTAV_ProfilesFolder + "/" + profileName, profileName); profileUI->setupProfileInterface(); QObject::connect(profileUI, SIGNAL(profileClosed()), this, SLOT(closeProfile())); QObject::connect(profileUI, SIGNAL(profileLoaded()), this, SLOT(profileLoaded())); this->setWindowTitle(defaultWindowTitle.arg(profileName)); } void UserInterface::closeProfile() { if (profileOpen) { profileOpen = false; ui->menuProfile->setEnabled(false); ui->actionSelect_profile->setEnabled(false); ui->swProfile->removeWidget(profileUI); profileUI->deleteLater(); delete profileUI; } this->setWindowTitle(defaultWindowTitle.arg(tr("Select Profile"))); } UserInterface::~UserInterface() { foreach (QPushButton *profileBtn, profileBtns) { delete profileBtn; } delete ui; } void UserInterface::on_actionExit_triggered() { this->close(); } void UserInterface::on_actionSelect_profile_triggered() { closeProfile(); openSelectProfile(); } void UserInterface::openSelectProfile() { // not needed right now } void UserInterface::on_actionAbout_gta5sync_triggered() { AboutDialog *aboutDialog = new AboutDialog(this); aboutDialog->setWindowFlags(aboutDialog->windowFlags()^Qt::WindowContextHelpButtonHint); aboutDialog->setModal(true); aboutDialog->show(); aboutDialog->exec(); aboutDialog->deleteLater(); delete aboutDialog; } void UserInterface::profileLoaded() { ui->menuProfile->setEnabled(true); ui->actionSelect_profile->setEnabled(true); } void UserInterface::on_actionSelect_all_triggered() { profileUI->selectAllWidgets(); } void UserInterface::on_actionDeselect_all_triggered() { profileUI->deselectAllWidgets(); } void UserInterface::on_actionExport_selected_triggered() { profileUI->exportSelected(); } void UserInterface::on_actionDelete_selected_triggered() { profileUI->deleteSelected(); } void UserInterface::on_actionOptions_triggered() { OptionsDialog *optionsDialog = new OptionsDialog(profileDB, this); optionsDialog->setWindowFlags(optionsDialog->windowFlags()^Qt::WindowContextHelpButtonHint); optionsDialog->setModal(true); optionsDialog->show(); optionsDialog->exec(); optionsDialog->deleteLater(); delete optionsDialog; } void UserInterface::on_action_Import_triggered() { profileUI->importFiles(); } void UserInterface::on_actionOpen_File_triggered() { QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR); settings.beginGroup("FileDialogs"); fileDialogPreOpen: QFileDialog fileDialog(this); fileDialog.setFileMode(QFileDialog::ExistingFiles); fileDialog.setViewMode(QFileDialog::Detail); fileDialog.setAcceptMode(QFileDialog::AcceptOpen); fileDialog.setOption(QFileDialog::DontUseNativeDialog, false); fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint); fileDialog.setWindowTitle(tr("Open File...")); QStringList filters; filters << ProfileInterface::tr("All profile files (SGTA* PGTA*)"); filters << ProfileInterface::tr("Savegames files (SGTA*)"); filters << ProfileInterface::tr("Snapmatic pictures (PGTA*)"); filters << ProfileInterface::tr("All files (**)"); fileDialog.setNameFilters(filters); QList sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls()); fileDialog.setSidebarUrls(sidebarUrls); fileDialog.restoreState(settings.value("OpenFile","").toByteArray()); if (fileDialog.exec()) { QStringList selectedFiles = fileDialog.selectedFiles(); if (selectedFiles.length() == 1) { QString selectedFile = selectedFiles.at(0); if (!openFile(selectedFile, true)) goto fileDialogPreOpen; } } settings.endGroup(); } bool UserInterface::openFile(QString selectedFile, bool warn) { QString selectedFileName = QFileInfo(selectedFile).fileName(); if (QFile::exists(selectedFile)) { if (selectedFileName.left(4) == "PGTA") { SnapmaticPicture *picture = new SnapmaticPicture(selectedFile); if (picture->readingPicture()) { openSnapmaticFile(picture); delete picture; return true; } else { if (warn) QMessageBox::warning(this, tr("Import"), ProfileInterface::tr("Failed to read Snapmatic picture")); delete picture; return false; } } else if (selectedFileName.left(4) == "SGTA") { SavegameData *savegame = new SavegameData(selectedFile); if (savegame->readingSavegame()) { openSavegameFile(savegame); delete savegame; return true; } else { if (warn) QMessageBox::warning(this, tr("Open File"), ProfileInterface::tr("Failed to read Savegame file")); delete savegame; return false; } } else { SnapmaticPicture *picture = new SnapmaticPicture(selectedFile); SavegameData *savegame = new SavegameData(selectedFile); if (picture->readingPicture()) { delete savegame; openSnapmaticFile(picture); delete picture; return true; } else if (savegame->readingSavegame()) { delete picture; openSavegameFile(savegame); delete savegame; return true; } else { delete savegame; delete picture; if (warn) QMessageBox::warning(this, tr("Open File"), tr("Can't open %1 because of not valid file format").arg("\""+selectedFileName+"\"")); return false; } } } if (warn) QMessageBox::warning(this, tr("Open File"), ProfileInterface::tr("No valid file is selected")); return false; } void UserInterface::openSnapmaticFile(SnapmaticPicture *picture) { PictureDialog *picDialog = new PictureDialog(profileDB, this); picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint); picDialog->setSnapmaticPicture(picture, true); int crewID = picture->getCrewNumber(); if (crewID != 0) { crewDB->addCrew(crewID); } QObject::connect(threadDB, SIGNAL(playerNameFound(int, QString)), profileDB, SLOT(setPlayerName(int, QString))); QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(playerNameUpdated())); picDialog->setModal(true); picDialog->show(); picDialog->exec(); delete picDialog; } void UserInterface::openSavegameFile(SavegameData *savegame) { SavegameDialog *sgdDialog = new SavegameDialog(this); sgdDialog->setWindowFlags(sgdDialog->windowFlags()^Qt::WindowContextHelpButtonHint); sgdDialog->setSavegameData(savegame, savegame->getSavegameFileName(), true); sgdDialog->setModal(true); sgdDialog->show(); sgdDialog->exec(); delete sgdDialog; }