/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "ProfileInterface.h" #include "ui_ProfileInterface.h" #include "SnapmaticWidget.h" #include "SavegameWidget.h" #include "ProfileLoader.h" #include #include #include #include #include #include ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent) : QWidget(parent), profileDB(profileDB), crewDB(crewDB), ui(new Ui::ProfileInterface) { ui->setupUi(this); ui->labProfileContent->setVisible(false); contentStr = ui->labProfileContent->text(); profileFolder = ""; } ProfileInterface::~ProfileInterface() { delete ui; } void ProfileInterface::setProfileFolder(QString folder, QString profile) { profileFolder = folder; profileName = profile; } void ProfileInterface::setupProfileInterface() { ui->labProfileContent->setText(contentStr.arg(profileName)); ProfileLoader *profileLoader = new ProfileLoader(profileFolder, crewDB); QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString))); QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString))); profileLoader->start(); } void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath) { SavegameWidget *sgdWidget = new SavegameWidget(); sgdWidget->setSavegameData(savegame, savegamePath); ui->vlSavegame->addWidget(sgdWidget); } void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath) { SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB); picWidget->setSnapmaticPicture(picture, picturePath); ui->vlSnapmatic->addWidget(picWidget); } void ProfileInterface::on_cmdCloseProfile_clicked() { this->close(); }