/***************************************************************************** * gta5sync GRAND THEFT AUTO V SYNC * Copyright (C) 2016 Syping * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . *****************************************************************************/ #include "ProfileInterface.h" #include "ui_ProfileInterface.h" #include "SidebarGenerator.h" #include "SnapmaticWidget.h" #include "DatabaseThread.h" #include "SavegameWidget.h" #include "StandardPaths.h" #include "ProfileLoader.h" #include #include #include #include #include #include #include #include #include #include #include #include #include ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent) : QWidget(parent), profileDB(profileDB), crewDB(crewDB), threadDB(threadDB), ui(new Ui::ProfileInterface) { ui->setupUi(this); ui->cmdImport->setEnabled(false); ui->cmdCloseProfile->setEnabled(false); loadingStr = ui->labProfileLoading->text(); selectedWidgts = 0; profileFolder = ""; profileLoader = 0; saSpacerItem = 0; QPalette palette; QColor baseColor = palette.base().color(); ui->saProfile->setStyleSheet(QString("QWidget#saProfileContent{background-color: rgb(%1, %2, %3)}").arg(QString::number(baseColor.red()),QString::number(baseColor.green()),QString::number(baseColor.blue()))); } ProfileInterface::~ProfileInterface() { foreach(ProfileWidget *widget, widgets.keys()) { widgets.remove(widget); widget->deleteLater(); delete widget; } foreach(SavegameData *savegame, savegames) { savegames.removeAll(savegame); savegame->deleteLater(); delete savegame; } foreach(SnapmaticPicture *picture, pictures) { pictures.removeAll(picture); picture->deleteLater(); delete picture; } profileLoader->deleteLater(); delete profileLoader; delete ui; } void ProfileInterface::setProfileFolder(QString folder, QString profile) { profileFolder = folder; profileName = profile; } void ProfileInterface::setupProfileInterface() { ui->labProfileLoading->setText(tr("Loading...")); profileLoader = new ProfileLoader(profileFolder, crewDB); QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(savegameLoaded(SavegameData*, QString))); QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(pictureLoaded(SnapmaticPicture*, QString))); QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(loadingProgress(int,int))); QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(profileLoaded_p())); profileLoader->start(); } void ProfileInterface::savegameLoaded(SavegameData *savegame, QString savegamePath) { SavegameWidget *sgdWidget = new SavegameWidget(); sgdWidget->setSavegameData(savegame, savegamePath); ui->vlSavegame->addWidget(sgdWidget); widgets[sgdWidget] = "SavegameWidget"; savegames.append(savegame); if (selectedWidgts != 0) { sgdWidget->setSelectionMode(true); } QObject::connect(sgdWidget, SIGNAL(savegameDeleted()), this, SLOT(savegameDeleted())); QObject::connect(sgdWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected())); QObject::connect(sgdWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected())); } void ProfileInterface::pictureLoaded(SnapmaticPicture *picture, QString picturePath) { SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB, threadDB); picWidget->setSnapmaticPicture(picture, picturePath); ui->vlSnapmatic->addWidget(picWidget); widgets[picWidget] = "SnapmaticWidget"; pictures.append(picture); if (selectedWidgts != 0) { picWidget->setSelectionMode(true); } QObject::connect(picWidget, SIGNAL(pictureDeleted()), this, SLOT(pictureDeleted())); QObject::connect(picWidget, SIGNAL(widgetSelected()), this, SLOT(profileWidgetSelected())); QObject::connect(picWidget, SIGNAL(widgetDeselected()), this, SLOT(profileWidgetDeselected())); } void ProfileInterface::loadingProgress(int value, int maximum) { ui->pbPictureLoading->setMaximum(maximum); ui->pbPictureLoading->setValue(value); ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum))); } void ProfileInterface::profileLoaded_p() { saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding); ui->saProfileContent->layout()->addItem(saSpacerItem); ui->swProfile->setCurrentWidget(ui->pageProfile); ui->cmdCloseProfile->setEnabled(true); ui->cmdImport->setEnabled(true); emit profileLoaded(); } void ProfileInterface::savegameDeleted() { SavegameWidget *sgdWidget = (SavegameWidget*)sender(); SavegameData *savegame = sgdWidget->getSavegame(); if (sgdWidget->isSelected()) { sgdWidget->setSelected(false); } sgdWidget->close(); savegames.removeAll(savegame); delete savegame; } void ProfileInterface::pictureDeleted() { SnapmaticWidget *picWidget = (SnapmaticWidget*)sender(); SnapmaticPicture *picture = picWidget->getPicture(); if (picWidget->isSelected()) { picWidget->setSelected(false); } picWidget->close(); pictures.removeAll(picture); delete picture; } void ProfileInterface::on_cmdCloseProfile_clicked() { emit profileClosed(); } void ProfileInterface::on_cmdImport_clicked() { QSettings settings("Syping", "gta5sync"); settings.beginGroup("FileDialogs"); fileDialogPreOpen: QFileDialog fileDialog(this); fileDialog.setFileMode(QFileDialog::AnyFile); fileDialog.setViewMode(QFileDialog::Detail); fileDialog.setAcceptMode(QFileDialog::AcceptOpen); fileDialog.setOption(QFileDialog::DontUseNativeDialog, true); fileDialog.setWindowTitle(tr("Import copy")); fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint); QStringList filters; filters << tr("All profile files (SGTA* PGTA*)"); filters << tr("Savegames files (SGTA*)"); filters << tr("Snapmatic pictures (PGTA*)"); filters << tr("All files (**)"); fileDialog.setNameFilters(filters); QList sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls()); fileDialog.setSidebarUrls(sidebarUrls); fileDialog.restoreState(settings.value("ImportCopy","").toByteArray()); if (fileDialog.exec()) { QStringList selectedFiles = fileDialog.selectedFiles(); if (selectedFiles.length() == 1) { QString selectedFile = selectedFiles.at(0); QFileInfo selectedFileInfo(selectedFile); QString selectedFileName = selectedFileInfo.fileName(); if (QFile::exists(selectedFile)) { if (selectedFileName.left(4) == "PGTA") { SnapmaticPicture *picture = new SnapmaticPicture(selectedFile); if (picture->readingPicture()) { importSnapmaticPicture(picture, selectedFile); } else { QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Snapmatic picture")); picture->deleteLater(); delete picture; goto fileDialogPreOpen; } } else if (selectedFileName.left(4) == "SGTA") { SavegameData *savegame = new SavegameData(selectedFile); if (savegame->readingSavegame()) { importSavegameData(savegame, selectedFile); } else { QMessageBox::warning(this, tr("Import copy"), tr("Failed to read Savegame file")); savegame->deleteLater(); delete savegame; goto fileDialogPreOpen; } } else { SnapmaticPicture *picture = new SnapmaticPicture(selectedFile); SavegameData *savegame = new SavegameData(selectedFile); if (picture->readingPicture()) { importSnapmaticPicture(picture, selectedFile); savegame->deleteLater(); delete savegame; } else if (savegame->readingSavegame()) { importSavegameData(savegame, selectedFile); picture->deleteLater(); delete picture; } else { savegame->deleteLater(); picture->deleteLater(); delete savegame; delete picture; QMessageBox::warning(this, tr("Import copy"), tr("Can't import %1 because of not valid file format").arg("\""+selectedFileName+"\"")); goto fileDialogPreOpen; } } } else { QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected")); goto fileDialogPreOpen; } } else { QMessageBox::warning(this, tr("Import copy"), tr("No valid file is selected")); goto fileDialogPreOpen; } } settings.setValue("ImportCopy", fileDialog.saveState()); settings.endGroup(); } bool ProfileInterface::importSnapmaticPicture(SnapmaticPicture *picture, QString picPath) { QFileInfo picFileInfo(picPath); QString picFileName = picFileInfo.fileName(); if (picFileName.left(4) != "PGTA") { QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the file not begin with PGTA")); return false; } else if (QFile::copy(picPath, profileFolder + "/" + picFileName)) { pictureLoaded(picture, profileFolder + "/" + picFileName); return true; } else { QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Snapmatic picture because the copy failed")); return false; } } bool ProfileInterface::importSavegameData(SavegameData *savegame, QString sgdPath) { QString sgdFileName; bool foundFree = 0; int currentSgd = 0; while (currentSgd < 15 && !foundFree) { QString sgdNumber = QString::number(currentSgd); if (sgdNumber.length() == 1) { sgdNumber.insert(0, "0"); } sgdFileName = "SGTA500" + sgdNumber; if (!QFile::exists(profileFolder + "/" + sgdFileName)) { foundFree = true; } currentSgd++; } if (foundFree) { if (QFile::copy(sgdPath, profileFolder + "/" + sgdFileName)) { savegameLoaded(savegame, profileFolder + "/" + sgdFileName); return true; } else { QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because the copy failed")); return false; } } else { QMessageBox::warning(this, tr("Import copy"), tr("Failed to import copy of Savegame file because no free Savegame slot left")); return false; } } void ProfileInterface::profileWidgetSelected() { if (selectedWidgts == 0) { foreach(ProfileWidget *widget, widgets.keys()) { widget->setSelectionMode(true); } } selectedWidgts++; } void ProfileInterface::profileWidgetDeselected() { if (selectedWidgts == 1) { int scrollBarValue = ui->saProfile->verticalScrollBar()->value(); foreach(ProfileWidget *widget, widgets.keys()) { widget->setSelectionMode(false); } ui->saProfile->verticalScrollBar()->setValue(scrollBarValue); } selectedWidgts--; } void ProfileInterface::selectAllWidgets() { foreach(ProfileWidget *widget, widgets.keys()) { widget->setSelected(true); } } void ProfileInterface::deselectAllWidgets() { foreach(ProfileWidget *widget, widgets.keys()) { widget->setSelected(false); } }