/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "SnapmaticWidget.h"
#include "ui_SnapmaticWidget.h"
#include "SnapmaticPicture.h"
#include "DatabaseThread.h"
#include "PictureDialog.h"
#include
SnapmaticWidget::SnapmaticWidget(ProfileDatabase *profileDB, DatabaseThread *threadDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), threadDB(threadDB),
ui(new Ui::SnapmaticWidget)
{
ui->setupUi(this);
picPath = "";
smpic = 0;
}
SnapmaticWidget::~SnapmaticWidget()
{
delete ui;
}
void SnapmaticWidget::setSnapmaticPicture(SnapmaticPicture *picture, QString picturePath)
{
QPixmap SnapmaticPixmap = QPixmap::fromImage(picture->getPicture(), Qt::AutoColor);
SnapmaticPixmap.scaled(ui->labPicture->width(), ui->labPicture->height(), Qt::KeepAspectRatio, Qt::SmoothTransformation);
ui->labPicStr->setText(picture->getPictureStr());
ui->labPicture->setPixmap(SnapmaticPixmap);
smpic = picture;
picPath = picturePath;
}
void SnapmaticWidget::on_cmdView_clicked()
{
PictureDialog *picDialog = new PictureDialog(profileDB, this);
picDialog->setWindowFlags(picDialog->windowFlags()^Qt::WindowContextHelpButtonHint);
picDialog->setSnapmaticPicture(smpic, true);
picDialog->setModal(true);
// be ready for playerName updated
QObject::connect(threadDB, SIGNAL(playerNameUpdated()), picDialog, SLOT(on_playerNameUpdated()));
// show picture dialog
picDialog->show();
picDialog->exec();
picDialog->deleteLater();
delete picDialog;
}