95 lines
3.4 KiB
C++
Executable File
95 lines
3.4 KiB
C++
Executable File
/*****************************************************************************
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* gta5sync GRAND THEFT AUTO V SYNC
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* Copyright (C) 2016 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "ProfileInterface.h"
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#include "ui_ProfileInterface.h"
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#include "SnapmaticWidget.h"
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#include "SavegameWidget.h"
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#include "ProfileLoader.h"
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#include <QSpacerItem>
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#include <QFileInfo>
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#include <QRegExp>
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#include <QDebug>
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#include <QFile>
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#include <QDir>
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ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent) :
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QWidget(parent), profileDB(profileDB), crewDB(crewDB),
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ui(new Ui::ProfileInterface)
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{
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ui->setupUi(this);
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ui->saProfile->setVisible(false);
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loadingStr = ui->labProfileLoading->text();
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profileFolder = "";
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}
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ProfileInterface::~ProfileInterface()
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{
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delete ui;
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}
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void ProfileInterface::setProfileFolder(QString folder, QString profile)
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{
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profileFolder = folder;
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profileName = profile;
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}
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void ProfileInterface::setupProfileInterface()
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{
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ProfileLoader *profileLoader = new ProfileLoader(profileFolder, crewDB);
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QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
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QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
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QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
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QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
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profileLoader->start();
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}
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void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
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{
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SavegameWidget *sgdWidget = new SavegameWidget();
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sgdWidget->setSavegameData(savegame, savegamePath);
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ui->vlSavegame->addWidget(sgdWidget);
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}
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void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
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{
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SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB);
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picWidget->setSnapmaticPicture(picture, picturePath);
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ui->vlSnapmatic->addWidget(picWidget);
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}
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void ProfileInterface::on_loadingProgress(int value, int maximum)
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{
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ui->pbPictureLoading->setMaximum(maximum);
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ui->pbPictureLoading->setValue(value);
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ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
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}
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void ProfileInterface::on_profileLoaded()
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{
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QSpacerItem *saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
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ui->saProfileContent->layout()->addItem(saSpacerItem);
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ui->saProfile->setVisible(true);
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ui->frmLoading->setVisible(false);
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}
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void ProfileInterface::on_cmdCloseProfile_clicked()
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{
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this->close();
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}
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