gta5view/SavegameWidget.cpp

141 lines
4.8 KiB
C++
Executable file

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SavegameWidget.h"
#include "ui_SavegameWidget.h"
#include "SidebarGenerator.h"
#include "StandardPaths.h"
#include "SavegameData.h"
#include <QFileDialog>
#include <QMessageBox>
#include <QSettings>
#include <QFileInfo>
#include <QFile>
#include <QUrl>
SavegameWidget::SavegameWidget(QWidget *parent) :
QWidget(parent),
ui(new Ui::SavegameWidget)
{
ui->setupUi(this);
sgdPath = "";
sgdStr = "";
sgdata = 0;
}
SavegameWidget::~SavegameWidget()
{
delete ui;
}
void SavegameWidget::setSavegameData(SavegameData *savegame, QString savegamePath)
{
ui->labSavegameStr->setText(savegame->getSavegameStr());
sgdStr = savegame->getSavegameStr();
sgdPath = savegamePath;
sgdata = savegame;
}
void SavegameWidget::on_cmdDelete_clicked()
{
int uchoice = QMessageBox::question(this, tr("Delete savegame"), tr("Are you sure to delete %1 from your savegames?").arg("\""+sgdStr+"\""), QMessageBox::No | QMessageBox::Yes, QMessageBox::No);
if (uchoice == QMessageBox::Yes)
{
if (!QFile::exists(sgdPath))
{
emit savegameDeleted();
}
else if(QFile::remove(sgdPath))
{
emit savegameDeleted();
}
else
{
QMessageBox::warning(this, tr("Delete savegame"), tr("Failed at deleting %1 from your savegames").arg("\""+sgdStr+"\""));
}
}
}
void SavegameWidget::on_cmdCopy_clicked()
{
QSettings settings("Syping", "gta5sync");
settings.beginGroup("FileDialogs");
fileDialogPreSave:
QFileInfo sgdFileInfo(sgdPath);
QFileDialog fileDialog(this);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptSave);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, true);
fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
fileDialog.setDefaultSuffix("");
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(tr("Copy savegame"));
QStringList filters;
filters << tr("Savegame files (SGTA*)");
filters << tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.restoreState(settings.value("CopySavegame","").toByteArray());
fileDialog.selectFile(sgdFileInfo.fileName());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
if (QFile::exists(selectedFile))
{
if (QMessageBox::Yes == QMessageBox::warning(this, tr("Copy savegame"), tr("Overwrite %1 with current savegame?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
{
if (!QFile::remove(selectedFile))
{
QMessageBox::warning(this, tr("Copy savegame"), tr("Failed to overwrite %1 with current savegame").arg("\""+selectedFile+"\""));
goto fileDialogPreSave;
}
}
else
{
goto fileDialogPreSave;
}
}
bool isCopied = QFile::copy(sgdPath, selectedFile);
if (!isCopied)
{
QMessageBox::warning(this, tr("Copy savegame"), tr("Failed to copy current savegame"));
goto fileDialogPreSave;
}
}
else
{
QMessageBox::warning(this, tr("Copy savegame"), tr("No valid file is selected"));
goto fileDialogPreSave;
}
}
settings.setValue("CopySavegame", fileDialog.saveState());
settings.endGroup();
}