gta5view/StringParser.cpp

66 lines
2.3 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include <QTextCodec>
#include <QByteArray>
#include <QString>
#include <QList>
#include "StringParser.h"
StringParser::StringParser()
{
}
QString StringParser::parseTitleString(QByteArray commitBytes, int maxLength)
{
QString finalString;
int parsedBytes = 0;
while (parsedBytes <= maxLength)
{
QList<QByteArray> parseByteList;
parseByteList.append(commitBytes.mid(parsedBytes-1, 1));
parseByteList.append(commitBytes.mid(parsedBytes-2, 1));
if (parseByteList.at(0).toHex() == "00")
{
// Latin character
finalString.append(QString::fromLatin1(parseByteList.at(1)));
}
// else if (parseByteList.at(0).toHex() == "30")
// {
// // Japanese character
// QByteArray japaneseHex;
// japaneseHex.append(QByteArray::fromHex("A5"));
// japaneseHex.append(parseByteList.at(1));
// finalString.append(QTextCodec::codecForName("EUC-JP")->toUnicode(japaneseHex));
// }
else
{
QByteArray unsupportedHex;
unsupportedHex.append(parseByteList.at(0));
unsupportedHex.append(parseByteList.at(1));
finalString.append(QTextCodec::codecForName("UTF-16BE")->toUnicode(unsupportedHex));
}
parsedBytes = parsedBytes + 2;
parseByteList.clear();
}
return finalString;
}