gta5view/AboutDialog.cpp

54 lines
2.1 KiB
C++
Executable File

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include <QStringBuilder>
#include "AboutDialog.h"
#include "ui_AboutDialog.h"
#include "config.h"
AboutDialog::AboutDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AboutDialog)
{
ui->setupUi(this);
aboutStr = ui->labAbout->text();
titleStr = this->windowTitle();
QString appVersion = qApp->applicationVersion();
QString buildType = GTA5SYNC_BUILDTYPE;
buildType.replace("_", " ");
QString projectBuild = GTA5SYNC_BUILDDATETIME;
QString buildStr = GTA5SYNC_BUILDSTRING;
#ifdef GTA5SYNC_ENABLED
QString projectDes = tr("A project for viewing and sync Grand Theft Auto V Snapmatic<br/>\nPictures and Savegames");
#else
QString projectDes = tr("A project for viewing Grand Theft Auto V Snapmatic<br/>\nPictures and Savegames");
#endif
ui->labAbout->setText(aboutStr.arg(appVersion % " (" % buildType % ")", buildStr, qVersion(), projectBuild, GTA5SYNC_APPVENDORLINK, GTA5SYNC_APPVENDOR, GTA5SYNC_COPYRIGHT, GTA5SYNC_APPSTR, projectDes));
this->setWindowTitle(titleStr.arg(GTA5SYNC_APPSTR));
if (QIcon::hasThemeIcon("dialog-close"))
{
ui->cmdClose->setIcon(QIcon::fromTheme("dialog-close"));
}
}
AboutDialog::~AboutDialog()
{
delete ui;
}