Open Source Snapmatic and Savegame viewer/editor for GTA V https://gta5view.syping.de/
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gta5view/ProfileInterface.cpp

104 lines
3.7 KiB

/*****************************************************************************
* gta5sync GRAND THEFT AUTO V SYNC
* Copyright (C) 2016 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "ProfileInterface.h"
#include "ui_ProfileInterface.h"
#include "SnapmaticWidget.h"
#include "SavegameWidget.h"
#include "ProfileLoader.h"
#include <QSpacerItem>
#include <QFileInfo>
#include <QRegExp>
#include <QDebug>
#include <QFile>
#include <QDir>
ProfileInterface::ProfileInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, QWidget *parent) :
QWidget(parent), profileDB(profileDB), crewDB(crewDB),
ui(new Ui::ProfileInterface)
{
ui->setupUi(this);
ui->saProfile->setVisible(false);
loadingStr = ui->labProfileLoading->text();
profileFolder = "";
}
ProfileInterface::~ProfileInterface()
{
foreach(SavegameData *savegame, savegames)
{
delete savegame;
}
foreach(SnapmaticPicture *picture, pictures)
{
delete picture;
}
delete ui;
}
void ProfileInterface::setProfileFolder(QString folder, QString profile)
{
profileFolder = folder;
profileName = profile;
}
void ProfileInterface::setupProfileInterface()
{
ProfileLoader *profileLoader = new ProfileLoader(profileFolder, crewDB);
QObject::connect(profileLoader, SIGNAL(savegameLoaded(SavegameData*, QString)), this, SLOT(on_savegameLoaded(SavegameData*, QString)));
QObject::connect(profileLoader, SIGNAL(pictureLoaded(SnapmaticPicture*, QString)), this, SLOT(on_pictureLoaded(SnapmaticPicture*, QString)));
QObject::connect(profileLoader, SIGNAL(loadingProgress(int,int)), this, SLOT(on_loadingProgress(int,int)));
QObject::connect(profileLoader, SIGNAL(finished()), this, SLOT(on_profileLoaded()));
profileLoader->start();
}
void ProfileInterface::on_savegameLoaded(SavegameData *savegame, QString savegamePath)
{
SavegameWidget *sgdWidget = new SavegameWidget();
sgdWidget->setSavegameData(savegame, savegamePath);
ui->vlSavegame->addWidget(sgdWidget);
savegames.append(savegame);
}
void ProfileInterface::on_pictureLoaded(SnapmaticPicture *picture, QString picturePath)
{
SnapmaticWidget *picWidget = new SnapmaticWidget(profileDB);
picWidget->setSnapmaticPicture(picture, picturePath);
ui->vlSnapmatic->addWidget(picWidget);
pictures.append(picture);
}
void ProfileInterface::on_loadingProgress(int value, int maximum)
{
ui->pbPictureLoading->setMaximum(maximum);
ui->pbPictureLoading->setValue(value);
ui->labProfileLoading->setText(loadingStr.arg(QString::number(value), QString::number(maximum)));
}
void ProfileInterface::on_profileLoaded()
{
QSpacerItem *saSpacerItem = new QSpacerItem(0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding);
ui->saProfileContent->layout()->addItem(saSpacerItem);
ui->saProfile->setVisible(true);
ui->frmLoading->setVisible(false);
}
void ProfileInterface::on_cmdCloseProfile_clicked()
{
emit profileClosed();
}