/***************************************************************************** * luaEngine Lua Engine for Qt * Copyright (C) 2018-2019 Syping * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "LuaEngineNetwork.h" #include "LuaEngineIO.h" #include "LuaEngineOS.h" #include #include #include int main(int argc, char *argv[]) { QCoreApplication a(argc, argv); QVariantList arguments; const QStringList appArgs = a.arguments(); for (const QString &argument : appArgs) { arguments << QVariant::fromValue(argument); } if (arguments.length() >= 2) { QVariant rtPath = arguments.first(); arguments.removeFirst(); QVariant scriptPath = arguments.first(); QFile luaScript(scriptPath.toString()); if (!luaScript.open(QIODevice::ReadOnly)) { #if QT_VERSION >= 0x050F00 QTextStream(stderr) << "Error: Failed to open \"" << arguments.first().toString() << "\"." << Qt::endl; #else QTextStream(stderr) << "Error: Failed to open \"" << arguments.first().toString() << "\"." << endl; #endif return 1; } if (QString::fromUtf8(luaScript.read(2)) == "#!") { luaScript.readLine(); } else { luaScript.reset(); } LuaEngine luaEngine(LuaEngine::RuntimeEngineType); LuaEngineIO::pushClass(&luaEngine); LuaEngineNetwork::pushClass(&luaEngine); LuaEngineOS::pushClass(&luaEngine); luaEngine.pushVariant("_LuaEngineRT", rtPath); luaEngine.pushVariant("_LuaEngineMode", "CLI"); luaEngine.setProperty("ScriptPath", scriptPath); luaEngine.executeLuaScript(luaScript.readAll()); if (luaEngine.executeLuaFunction("main", arguments, true)) { QVariant variant = luaEngine.returnVariant(); #if QT_VERSION >= 0x060000 if (variant.typeId() == QMetaType::Int || variant.typeId() == QMetaType::LongLong) { #else if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) { #endif return variant.toInt(); } #if QT_VERSION >= 0x060000 else if (variant.typeId() == QMetaType::QByteArray) { #else else if (variant.type() == QVariant::ByteArray) { #endif if (variant.toString() == "CliExecuted") { return a.exec(); } else { return 1; } } else { return 1; } } return 1; } else { return 1; } }