/***************************************************************************** * luaEngine Lua Engine for Qt * Copyright (C) 2019 Syping * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "LuaEngineOS.h" #include #include #include #include void LuaEngineOS::pushClass(lua_State *L_p) { // Process pushFunction(L_p, "executeProcess", executeProcess); } void LuaEngineOS::pushClass(LuaEngine *luaEngine) { pushClass(luaEngine->luaState()); } int LuaEngineOS::executeProcess(lua_State *L_p) { if (getArgumentCount(L_p) >= 1) { int processReturn = 0; bool runInBackground = false; bool processSuccessed = false; if (getArgumentCount(L_p) >= 2) { QStringList processArguments; QString processPath = getVariant(L_p, 1).toString(); QVariant argument = getVariant(L_p, 2); if ((QMetaType::Type)argument.type() == QMetaType::QVariantMap) { QVariantMap argumentMap = argument.toMap(); QVariantMap::const_iterator it = argumentMap.constBegin(); QVariantMap::const_iterator end = argumentMap.constEnd(); while (it != end) { processArguments << it.value().toString(); it++; } } else if (argument.type() == QVariant::Bool) { runInBackground = argument.toBool(); } else { processArguments << argument.toString(); } if (getArgumentCount(L_p) >= 3) { if (argument.type() == QVariant::Bool) { processArguments << argument.toString(); } runInBackground = getVariant(L_p, 3).toBool(); } if (runInBackground) { processSuccessed = QProcess::startDetached(processPath, processArguments); } else { processReturn = QProcess::execute(processPath, processArguments); } } else { processReturn = QProcess::execute(getVariant(L_p, 1).toString()); } if (runInBackground && !processSuccessed) { processReturn = -2; } else if (!runInBackground && processReturn == 0) { processSuccessed = true; } pushVariant(L_p, processSuccessed); pushVariant(L_p, processReturn); return 2; } pushVariant(L_p, false); pushVariant(L_p, -2); return 2; } QString LuaEngineOS::nameForPointer(void *pointer) { QString nameStorage; QTextStream(&nameStorage) << "LuaEngineOS" << pointer; return nameStorage; }