/***************************************************************************** * luaEngine Lua Engine for Qt * Copyright (C) 2018-2019 Syping * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "LuaEngineNetwork.h" #include "LuaEngineGui.h" #include "LuaEngineIO.h" #include "LuaEngineOS.h" #include #include #include #include int main(int argc, char *argv[]) { QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true); QApplication::setAttribute(Qt::AA_UseHighDpiPixmaps, true); QApplication a(argc, argv); #ifdef Q_OS_WIN #if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0) if (QSysInfo::windowsVersion() >= 0x0080) { a.setFont(QApplication::font("QMenu")); } #endif #endif QVariantList arguments; for (const QString &argument : a.arguments()) { arguments << QVariant::fromValue(argument); } if (arguments.length() >= 2) { QVariant rtPath = arguments.first(); arguments.removeFirst(); QVariant scriptPath = arguments.first(); QFile luaScript(scriptPath.toString()); if (!luaScript.open(QIODevice::ReadOnly)) { QTextStream(stderr) << "Error: Failed to open \"" << arguments.first().toString() << "\"." << endl; return 1; } if (QString::fromUtf8(luaScript.read(2)) == "#!") { luaScript.readLine(); } else { luaScript.reset(); } LuaEngineGui luaEngineGui; LuaEngineIO::pushClass(&luaEngineGui); LuaEngineNetwork::pushClass(&luaEngineGui); LuaEngineOS::pushClass(&luaEngineGui); luaEngineGui.pushVariant("_LuaEngineRT", rtPath); luaEngineGui.setProperty("EngineMode", "GUI"); luaEngineGui.setProperty("EngineType", "Runtime"); luaEngineGui.setProperty("ScriptPath", scriptPath); luaEngineGui.executeLuaScript(luaScript.readAll()); if (luaEngineGui.executeLuaFunction("main", arguments, true)) { QVariant variant = luaEngineGui.returnVariant(); if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) { return variant.toInt(); } else if (variant.type() == QVariant::String) { if (variant.toString() == "GuiExecuted" || variant.toString() == "CLIExecuted") { return a.exec(); } else { return 1; } } else { return 1; } } return 1; } else { return 1; } }