#/***************************************************************************** #* luaEngine Lua Engine for Qt #* Copyright (C) 2019-2020 Syping #* #* Licensed under the Apache License, Version 2.0 (the "License"); #* you may not use this file except in compliance with the License. #* You may obtain a copy of the License at #* #* http://www.apache.org/licenses/LICENSE-2.0 #* #* Unless required by applicable law or agreed to in writing, software #* distributed under the License is distributed on an "AS IS" BASIS, #* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. #* See the License for the specific language governing permissions and #* limitations under the License. #*****************************************************************************/ QT -= gui TARGET = luaenginec CONFIG += c++11 \ console VERSION = 0.1 static: DEFINES += LUAENGINE_STATIC # PROJECT PREFIX unix { isEmpty(LUAENGINE_PREFIX): LUAENGINE_PREFIX = /usr/local isEmpty(LUAENGINE_BINDIR): LUAENGINE_BINDIR = $$LUAENGINE_PREFIX/bin isEmpty(LUAENGINE_LIBDIR): LUAENGINE_LIBDIR = $$LUAENGINE_PREFIX/lib } unix: LIBS += "-Wl,-rpath,\'$$LUAENGINE_LIBDIR\'" -L$$OUT_PWD/../luaenginecore -lLuaEngine CONFIG(debug, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/debug -lLuaEngine CONFIG(release, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/release -lLuaEngine INCLUDEPATH += \ ../luaenginecore/luaengine \ SOURCES += \ main.cpp include(../luaenginecore/lua_module.pri) unix { target.path = $$LUAENGINE_BINDIR INSTALLS += target } win32 { RC_LANG = 0x0 RC_ICONS = ../../res/lua.ico QMAKE_TARGET_COMPANY = "Syping" QMAKE_TARGET_DESCRIPTION = "LuaEngine Compiler" QMAKE_TARGET_COPYRIGHT = "Copyright (c) 2019-2021 Syping" QMAKE_TARGET_PRODUCT = "luaenginec" }