/***************************************************************************** * luaEngine Lua Engine for Qt * Copyright (C) 2018-2019 Syping * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "LuaEngineGui.h" #include "LuaEngineOS.h" #include #include #include #ifdef Q_OS_WIN #include "windows.h" #include "resource.h" #endif int main(int argc, char *argv[]) { QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true); QApplication a(argc, argv); #ifdef Q_OS_WIN #if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0) if (QSysInfo::windowsVersion() >= 0x0080) { a.setFont(QApplication::font("QMenu")); } #endif #endif QByteArray luaScript; #ifdef Q_OS_WIN { HMODULE handle = GetModuleHandleW(NULL); HRSRC resource = FindResourceW(handle, MAKEINTRESOURCE(IDR_SCRIPT1), L"SCRIPT"); HGLOBAL resourceData = LoadResource(handle, resource); DWORD size = SizeofResource(handle, resource); const char *data = static_cast(LockResource(resourceData)); luaScript = QByteArray(data, size); } #endif LuaEngineGui luaEngineGui; LuaEngineOS::pushClass(&luaEngineGui); luaEngineGui.executeLuaScript(luaScript); QVariantList arguments; for (const QString &argument : a.arguments()) { arguments << QVariant::fromValue(argument); } if (luaEngineGui.executeLuaFunction("main", arguments, true)) { QVariant variant = luaEngineGui.returnVariant(); if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) { return variant.toInt(); } else if (variant.type() == QVariant::String) { if (variant.toString() == "GuiExecuted") { return a.exec(); } else { return 1; } } else { return 1; } } return 1; }