/***************************************************************************** * luaEngine Lua Engine for Qt * Copyright (C) 2018-2019 Syping * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. *****************************************************************************/ #include "LuaEngineStyle.h" #include "LuaEngineGui.h" #include #include #include int main(int argc, char *argv[]) { QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true); QApplication a(argc, argv); #ifdef Q_OS_WIN QApplication::setStyle(new LuaEngineStyle()); #endif #ifdef Q_OS_WIN #if QT_VERSION >= 0x050400 if (QSysInfo::windowsVersion() >= 0x0080) { a.setFont(QApplication::font("QMenu")); } #endif #endif QFile luaScript(":/lua/edit.lua"); LuaEngineGui luaEngineGui; luaEngineGui.executeLuaScript(&luaScript); QVariantList arguments; for (const QString &argument : a.arguments()) { arguments << QVariant::fromValue(argument); } if (luaEngineGui.executeLuaFunction("main", arguments, true)) { QVariant variant = luaEngineGui.returnVariant(); if (variant.type() == QVariant::Int) { return variant.toInt(); } else if (variant.type() == QVariant::String) { if (variant.toString() == "GuiExecuted") { return a.exec(); } else { return 1; } } else { return 1; } } return 1; }