/*****************************************************************************
* gta5spv Grand Theft Auto Snapmatic Picture Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#ifndef SNAPMATICPICTURE_H
#define SNAPMATICPICTURE_H
#include
#include
#include
#include
#include
#include
enum class SnapmaticFormat : int { Auto_Format = 0, PGTA_Format = 1, JPEG_Format = 2, G5E_Format = 3 };
struct SnapmaticProperties {
struct SnapmaticLocation {
double x;
double y;
double z;
};
int uid;
int size;
int crewID;
int streetID;
QStringList playersList;
uint createdTimestamp;
QDateTime createdDateTime;
bool isMeme;
bool isMug;
bool isSelfie;
bool isFromDirector;
bool isFromRSEditor;
SnapmaticLocation location;
};
class SnapmaticPicture : public QObject
{
Q_OBJECT
public:
explicit SnapmaticPicture(const QString &fileName = "", QObject *parent = 0);
~SnapmaticPicture();
void reset();
bool preloadFile();
bool readingPictureFromFile(const QString &fileName, bool writeEnabled = true, bool cacheEnabled = false, bool fastLoad = true, bool lowRamMode = false);
bool readingPicture(bool writeEnabled = true, bool cacheEnabled = false, bool fastLoad = true, bool lowRamMode = false);
bool isPicOk(); // Please use isPictureOk instead
void clearCache();
QImage getImage(bool fastLoad = false);
QByteArray getPictureStream();
QString getLastStep(bool readable = true);
QString getPictureStr();
QString getPictureHead();
QString getPictureTitl();
QString getPictureDesc();
QString getPictureSortStr();
QString getPictureFileName();
QString getPictureFilePath();
QString getExportPictureFileName();
QString getOriginalPictureFileName();
QString getOriginalPictureFilePath();
int getContentMaxLength();
bool setImage(const QImage &picture);
bool setPictureTitl(const QString &newTitle); // Please use setPictureTitle instead
bool setPictureStream(const QByteArray &streamArray);
void updateStrings();
void emitUpdate();
void emitCustomSignal(const QString &signal);
// FILE MANAGEMENT
bool exportPicture(const QString &fileName, SnapmaticFormat format = SnapmaticFormat::Auto_Format);
void setPicFileName(const QString &picFileName); // Please use setPictureFileName instead
void setPicFilePath(const QString &picFilePath); // Please use setPictureFilePath instead
bool deletePicFile(); // Please use deletePictureFile instead
// JSON
bool isJsonOk();
QString getJsonStr(); // Please use getPictureJson instead
SnapmaticProperties getSnapmaticProperties();
bool setSnapmaticProperties(SnapmaticProperties properties);
bool setJsonStr(const QString &jsonStr, bool updateProperties = false); // Please use setPictureJson instead
// VISIBILITY
bool isHidden(); // Please use isPictureHidden instead
bool isVisible(); // Please use isPictureVisible instead
bool setPictureHidden();
bool setPictureVisible();
// ALTERNATIVES (MORE DEVELOPER FRIENDLY FUNCTION CALLS)
QString getJsonString() { return getJsonStr(); } // Please use getPictureJson instead
QString getPictureJson() { return getJsonStr(); }
QString getPictureTitle() { return getPictureTitl(); }
QString getPictureString() { return getPictureStr(); }
QString getPictureDescription() { return getPictureDesc(); }
bool setJsonString(const QString &jsonString, bool updateProperties = false) { return setJsonStr(jsonString, updateProperties); } // Please use setPictureJson instead
bool setPictureJson(const QString &json, bool updateProperties = false) { return setJsonStr(json, updateProperties); }
bool setPictureTitle(const QString &title) { return setPictureTitl(title); }
void setPictureFileName(const QString &fileName) { return setPicFileName(fileName); }
void setPictureFilePath(const QString &filePath) { return setPicFilePath(filePath); }
bool deletePictureFile() { return deletePicFile(); }
bool isPictureOk() { return isPicOk(); }
bool isPictureHidden() { return isHidden(); }
bool isPictureVisible() { return isVisible(); }
bool setHidden() { return setPictureHidden(); } // Please use setPictureHidden instead
bool setVisible() { return setPictureVisible(); } // Please use setPictureVisible instead
// PREDEFINED PROPERTIES
QSize getSnapmaticResolution();
// SNAPMATIC DEFAULTS
bool isSnapmaticDefaultsEnforced();
void setSnapmaticDefaultsEnforced(bool enforced);
// SNAPMATIC FORMAT
SnapmaticFormat getSnapmaticFormat();
void setSnapmaticFormat(SnapmaticFormat format);
bool isFormatSwitched();
// VERIFY CONTENT
static bool verifyTitle(const QString &title);
// STRING OPERATIONS
static QString parseTitleString(const QByteArray &commitBytes, int maxLength);
static QString convertDrawStringForLog(const QString &inputStr);
static QString convertLogStringForDraw(const QString &inputStr);
private:
QString getSnapmaticHeaderString(const QByteArray &snapmaticHeader);
QString getSnapmaticJSONString(const QByteArray &jsonBytes);
QString getSnapmaticTIDEString(const QByteArray &tideBytes);
QImage cachePicture;
QString picExportFileName;
QString picFileName;
QString picFilePath;
QString pictureHead;
QString pictureStr;
QString lastStep;
QString sortStr;
QString titlStr;
QString descStr;
bool picOk;
bool lowRamMode;
bool writeEnabled;
bool cacheEnabled;
bool isLoadedInRAM;
bool isCustomFormat;
bool isFormatSwitch;
bool isModernFormat;
bool careSnapDefault;
int jpegRawContentSize;
int jpegRawContentSizeE;
// PICTURE STREAM
QByteArray rawPicContent;
// JSON
void parseJsonContent();
bool jsonOk;
QString jsonStr;
SnapmaticProperties localProperties;
// VERIFY CONTENT
static bool verifyTitleChar(const QChar &titleChar);
signals:
void customSignal(QString signal);
void preloaded();
void updated();
void loaded();
public slots:
};
#endif // SNAPMATICPICTURE_H