/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "SnapmaticPicture.h"
#include "StringParser.h"
#include "SavegameData.h"
#include
#include
#include
#include
#define savegameHeaderLength 260
#define verificationValue QByteArray::fromHex("00000004")
SavegameData::SavegameData(const QString &fileName, QObject *parent) : QObject(parent), savegameFileName(fileName)
{
// INIT SAVEGAME
savegameStr = "";
savegameOk = 0;
}
bool SavegameData::readingSavegame()
{
// Start opening file
// lastStep is like currentStep
QFile *saveFile = new QFile(savegameFileName);
if (!saveFile->open(QFile::ReadOnly))
{
lastStep = "1;/1,OpenFile," % SnapmaticPicture::convertDrawStringForLog(savegameFileName);
saveFile->deleteLater();
delete saveFile;
return false;
}
// Reading Savegame Header
if (!saveFile->isReadable())
{
lastStep = "2;/3,ReadingFile," % SnapmaticPicture::convertDrawStringForLog(savegameFileName) % ",1,NOHEADER";
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return false;
}
QByteArray savegameHeaderLine = saveFile->read(savegameHeaderLength);
if (savegameHeaderLine.left(4) == verificationValue)
{
savegameStr = getSavegameDataString(savegameHeaderLine);
if (savegameStr.length() >= 1)
{
savegameOk = true;
}
}
saveFile->close();
saveFile->deleteLater();
delete saveFile;
return savegameOk;
}
QString SavegameData::getSavegameDataString(const QByteArray &savegameHeader)
{
QByteArray savegameBytes = savegameHeader.left(savegameHeaderLength);
QList savegameBytesList = savegameBytes.split(char(0x04));
savegameBytes = savegameBytesList.at(1);
savegameBytesList.clear();
return SnapmaticPicture::parseTitleString(savegameBytes, savegameBytes.length());
}
bool SavegameData::readingSavegameFromFile(const QString &fileName)
{
if (fileName != "")
{
savegameFileName = fileName;
return readingSavegame();
}
else
{
return false;
}
}
bool SavegameData::isSavegameOk()
{
return savegameOk;
}
QString SavegameData::getSavegameFileName()
{
return savegameFileName;
}
QString SavegameData::getSavegameStr()
{
return savegameStr;
}
QString SavegameData::getLastStep()
{
return lastStep;
}
void SavegameData::setSavegameFileName(QString savegameFileName_)
{
savegameFileName = savegameFileName_;
}