/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "PlayerListDialog.h"
#include "ui_PlayerListDialog.h"
#include "AppEnv.h"
#include
#include
#include
#include
#include
#include
PlayerListDialog::PlayerListDialog(QStringList players, ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), players(players), profileDB(profileDB),
ui(new Ui::PlayerListDialog)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
listUpdated = false;
ui->setupUi(this);
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
// Set Icon for Apply Button
if (QIcon::hasThemeIcon("dialog-ok-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok-apply"));
}
else if (QIcon::hasThemeIcon("dialog-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-apply"));
}
else if (QIcon::hasThemeIcon("gtk-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("gtk-apply"));
}
else if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
// Set Icon for Manage Buttons
if (QIcon::hasThemeIcon("go-previous") && QIcon::hasThemeIcon("go-next") && QIcon::hasThemeIcon("list-add"))
{
ui->cmdMakeAv->setIcon(QIcon::fromTheme("go-previous"));
ui->cmdMakeSe->setIcon(QIcon::fromTheme("go-next"));
ui->cmdMakeAd->setIcon(QIcon::fromTheme("list-add"));
}
else
{
ui->cmdMakeAv->setIcon(QIcon(":/img/back.svgz"));
ui->cmdMakeSe->setIcon(QIcon(":/img/next.svgz"));
ui->cmdMakeAd->setIcon(QIcon(":/img/add.svgz"));
}
buildInterface();
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(500 * screenRatio, 350 * screenRatio);
}
PlayerListDialog::~PlayerListDialog()
{
for (QObject *object : ui->listAvPlayers->children())
{
delete object;
}
for (QObject *object : ui->listSePlayers->children())
{
delete object;
}
delete ui;
}
void PlayerListDialog::on_cmdCancel_clicked()
{
close();
}
void PlayerListDialog::buildInterface()
{
const QStringList dbPlayers = profileDB->getPlayers();
for (QString sePlayer : players)
{
QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(sePlayer));
playerItem->setData(Qt::UserRole, sePlayer);
ui->listSePlayers->addItem(playerItem);
}
for (QString dbPlayer : dbPlayers)
{
if (!players.contains(dbPlayer))
{
QListWidgetItem *playerItem = new QListWidgetItem(profileDB->getPlayerName(dbPlayer));
playerItem->setData(Qt::UserRole, dbPlayer);
ui->listAvPlayers->addItem(playerItem);
}
}
ui->listAvPlayers->sortItems(Qt::AscendingOrder);
}
void PlayerListDialog::on_cmdMakeAv_clicked()
{
for (QListWidgetItem *item : ui->listSePlayers->selectedItems())
{
QString playerName = item->text();
int playerID = item->data(Qt::UserRole).toInt();
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(playerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listAvPlayers->addItem(playerItem);
ui->listAvPlayers->sortItems(Qt::AscendingOrder);
}
}
void PlayerListDialog::on_cmdMakeSe_clicked()
{
int maxPlayers = 30;
if (maxPlayers < ui->listSePlayers->count() + ui->listAvPlayers->selectedItems().count())
{
QMessageBox::warning(this, tr("Add Players..."), tr("Failed to add more Players because the limit of Players are %1!").arg(QString::number(maxPlayers)));
return;
}
for (QListWidgetItem *item : ui->listAvPlayers->selectedItems())
{
QString playerName = item->text();
int playerID = item->data(Qt::UserRole).toInt();
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(playerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
}
}
void PlayerListDialog::on_cmdMakeAd_clicked()
{
bool playerOk;
int playerID = QInputDialog::getInt(this, tr("Add Player..."), tr("Enter Social Club Player ID"), 1, 1, 214783647, 1, &playerOk, windowFlags());
if (playerOk)
{
for (int i = 0; i < ui->listAvPlayers->count(); ++i)
{
QListWidgetItem *item = ui->listAvPlayers->item(i);
QString itemPlayerName = item->text();
int itemPlayerID = item->data(Qt::UserRole).toInt();
if (itemPlayerID == playerID)
{
delete item;
QListWidgetItem *playerItem = new QListWidgetItem(itemPlayerName);
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
return;
}
}
for (int i = 0; i < ui->listSePlayers->count(); ++i)
{
QListWidgetItem *item = ui->listSePlayers->item(i);
int itemPlayerID = item->data(Qt::UserRole).toInt();
if (itemPlayerID == playerID)
{
QMessageBox::warning(this, tr("Add Player..."), tr("Failed to add Player %1 because Player %1 is already added!").arg(QString::number(playerID)));
return;
}
}
QListWidgetItem *playerItem = new QListWidgetItem(QString::number(playerID));
playerItem->setData(Qt::UserRole, playerID);
ui->listSePlayers->addItem(playerItem);
}
}
void PlayerListDialog::on_cmdApply_clicked()
{
players.clear();
for (int i = 0; i < ui->listSePlayers->count(); ++i)
{
players += ui->listSePlayers->item(i)->data(Qt::UserRole).toString();
}
emit playerListUpdated(players);
listUpdated = true;
close();
}
QStringList PlayerListDialog::getPlayerList() const
{
return players;
}
bool PlayerListDialog::isListUpdated()
{
return listUpdated;
}