/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#include "ProfileDatabase.h"
#include "StandardPaths.h"
#include "config.h"
#include
#include
#include
#include
#include
ProfileDatabase::ProfileDatabase(QObject *parent) : QObject(parent)
{
QDir dir;
dir.mkpath(StandardPaths::dataLocation());
dir.setPath(StandardPaths::dataLocation());
QString dirPath = dir.absolutePath();
QString defaultConfPath = dirPath % "/players.ini";
QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
confPathSettings.beginGroup("Database");
QString confPathFile = confPathSettings.value("Players", defaultConfPath).toString();
confPathSettings.endGroup();
profileDB = new QSettings(confPathFile, QSettings::IniFormat);
profileDB->beginGroup("Players");
}
ProfileDatabase::~ProfileDatabase()
{
profileDB->endGroup();
delete profileDB;
}
QStringList ProfileDatabase::getPlayers()
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayers";
#endif
return profileDB->childKeys();
}
QString ProfileDatabase::getPlayerName(QString playerID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayerName" << playerID;
#endif
return profileDB->value(playerID, playerID).toString();
}
QString ProfileDatabase::getPlayerName(int playerID)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "getPlayerName" << playerID;
#endif
return profileDB->value(QString::number(playerID), playerID).toString();
}
void ProfileDatabase::setPlayerName(int playerID, QString playerName)
{
QMutexLocker locker(&mutex);
#ifdef GTA5SYNC_DEBUG
qDebug() << "setPlayerName" << playerID << playerName;
#endif
profileDB->setValue(QString::number(playerID), playerName);
}