/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*****************************************************************************/
#ifndef IMPORTDIALOG_H
#define IMPORTDIALOG_H
#include
#include
namespace Ui {
class ImportDialog;
}
class ImportDialog : public QDialog
{
Q_OBJECT
public:
explicit ImportDialog(QString profileName, QWidget *parent = 0);
~ImportDialog();
QImage image();
QString getImageTitle();
void setImage(QImage *image);
void lockSettings(bool lock);
void enableOverwriteMode();
bool isImportAgreed();
bool areSettingsLocked();
private slots:
void processImage();
void cropPicture();
void importNewPicture();
void loadImportSettings();
void saveImportSettings();
void on_cbIgnore_toggled(bool checked);
void on_cbAvatar_toggled(bool checked);
void on_cmdCancel_clicked();
void on_cmdOK_clicked();
void on_labPicture_labelPainted();
void on_cmdColourChange_clicked();
void on_cmdBackgroundChange_clicked();
void on_cmdBackgroundWipe_clicked();
void on_cbStretch_toggled(bool checked);
void on_cbForceAvatarColour_toggled(bool checked);
void on_cbWatermark_toggled(bool checked);
private:
QString profileName;
Ui::ImportDialog *ui;
QImage avatarAreaImage;
QString backgroundPath;
QString imageTitle;
QImage backImage;
QImage workImage;
QImage newImage;
QColor selectedColour;
QMenu *optionsMenu;
bool insideAvatarZone;
bool watermarkPicture;
bool watermarkAvatar;
bool watermarkBlock;
bool settingsLocked;
bool importAgreed;
int snapmaticResolutionLW;
int snapmaticResolutionLH;
void processWatermark(QPainter *snapmaticPainter);
void processSettings(QString settingsProfile, bool setDefault = false);
void saveSettings(QString settingsProfile);
};
#endif // IMPORTDIALOG_H