mirror of
https://gitlab.com/Syping/luaengineapp.git
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58 lines
1.9 KiB
C++
58 lines
1.9 KiB
C++
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2020 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#include "LuaEngineNetwork.h"
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#include <QLocalSocket>
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void LuaEngineNetwork::pushClass(lua_State *L_p)
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{
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// Local Socket
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pushFunction(L_p, "createLocalSocket", createLocalSocket);
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}
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void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
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{
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pushClass(luaEngine->luaState());
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}
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int LuaEngineNetwork::createLocalSocket(lua_State *L_p)
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{
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QObject *parent = nullptr;
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QString socketPath = "LuaEngine";
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if (getArgumentCount(L_p) >= 1) {
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socketPath = getVariant(L_p, 1).toString();
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if (getArgumentCount(L_p) >= 2) {
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void *pointer = getPointer(L_p, 2);
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if (pointer != NULL) {
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parent = (QObject*)pointer;
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}
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}
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}
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QLocalSocket *localSocket = new QLocalSocket(parent);
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localSocket->setObjectName(nameForPointer(localSocket));
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localSocket->setServerName(socketPath);
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pushPointer(L_p, localSocket);
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return 1;
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}
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QString LuaEngineNetwork::nameForPointer(void *pointer)
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{
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QString nameStorage;
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QTextStream(&nameStorage) << "LuaEngineNetwork" << pointer;
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return nameStorage;
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}
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