luaengineapp/src/luaenginenetwork/luaengine/LuaEngineNetwork.cpp

58 lines
1.9 KiB
C++
Raw Normal View History

2020-07-03 18:41:36 +02:00
/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2020 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#include "LuaEngineNetwork.h"
#include <QLocalSocket>
void LuaEngineNetwork::pushClass(lua_State *L_p)
{
// Local Socket
pushFunction(L_p, "createLocalSocket", createLocalSocket);
}
void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
{
pushClass(luaEngine->luaState());
}
int LuaEngineNetwork::createLocalSocket(lua_State *L_p)
{
QObject *parent = nullptr;
QString socketPath = "LuaEngine";
if (getArgumentCount(L_p) >= 1) {
socketPath = getVariant(L_p, 1).toString();
if (getArgumentCount(L_p) >= 2) {
void *pointer = getPointer(L_p, 2);
if (pointer != NULL) {
parent = (QObject*)pointer;
}
}
}
QLocalSocket *localSocket = new QLocalSocket(parent);
localSocket->setObjectName(nameForPointer(localSocket));
localSocket->setServerName(socketPath);
pushPointer(L_p, localSocket);
return 1;
}
QString LuaEngineNetwork::nameForPointer(void *pointer)
{
QString nameStorage;
QTextStream(&nameStorage) << "LuaEngineNetwork" << pointer;
return nameStorage;
}