2019-09-25 14:23:45 +02:00
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2018-2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#include "LuaEngineGui.h"
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2019-10-03 00:05:40 +02:00
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#include "LuaEngineIO.h"
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2019-09-30 19:25:02 +02:00
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#include "LuaEngineOS.h"
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2019-09-25 14:23:45 +02:00
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#include <QApplication>
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#include <QFont>
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#include <QFile>
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int main(int argc, char *argv[])
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{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
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QApplication a(argc, argv);
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#ifdef Q_OS_WIN
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#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
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if (QSysInfo::windowsVersion() >= 0x0080)
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{
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a.setFont(QApplication::font("QMenu"));
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}
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#endif
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#endif
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QVariantList arguments;
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for (const QString &argument : a.arguments()) {
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arguments << QVariant::fromValue(argument);
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}
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if (arguments.length() >= 2) {
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arguments.removeFirst();
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QFile luaScript(arguments.first().toString());
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LuaEngineGui luaEngineGui;
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2019-10-03 00:05:40 +02:00
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LuaEngineIO::pushClass(&luaEngineGui);
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2019-09-30 19:25:02 +02:00
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LuaEngineOS::pushClass(&luaEngineGui);
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2019-09-25 14:23:45 +02:00
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luaEngineGui.executeLuaScript(&luaScript);
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if (luaEngineGui.executeLuaFunction("main", arguments, true)) {
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QVariant variant = luaEngineGui.returnVariant();
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if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) {
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return variant.toInt();
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}
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else if (variant.type() == QVariant::String) {
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if (variant.toString() == "GuiExecuted") {
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return a.exec();
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}
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else {
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return 1;
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}
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}
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else {
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return 1;
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}
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}
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return 1;
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}
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else {
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return 1;
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}
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}
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