EngineType handling improved and JSON array support

This commit is contained in:
Syping 2021-03-06 03:35:12 +01:00
parent 406905b359
commit 1fd16e168c
11 changed files with 102 additions and 56 deletions

View file

@ -1,6 +1,6 @@
/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2018-2019 Syping
* Copyright (C) 2018-2021 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -21,8 +21,12 @@
#include <QCoreApplication>
#include <QTextStream>
#include <QMetaMethod>
LuaEngine::LuaEngine(QObject *parent, bool loadBaseLibraries) : QObject(parent)
{
LuaEngine(LuaEngineType::UnknownEngineType, parent, loadBaseLibraries);
}
LuaEngine::LuaEngine(LuaEngineType engineType, QObject *parent, bool loadBaseLibraries) : QObject(parent), p_engineType(engineType)
{
L = luaL_newstate();
if (loadBaseLibraries)
@ -53,6 +57,11 @@ lua_State* LuaEngine::luaState()
return L;
}
LuaEngine::LuaEngineType LuaEngine::engineType()
{
return p_engineType;
}
void LuaEngine::loadBaseLibraries()
{
luaL_openlibs(L);
@ -148,7 +157,7 @@ bool LuaEngine::loadLuaScript(QIODevice *device, bool closeDevice)
bool LuaEngine::executeLuaScript(const QByteArray &data)
{
if (loadLuaScript(data))
return (lua_pcall(L, 0, LUA_MULTRET, 0) == 0) ? true : false;
return (lua_pcall(L, 0, LUA_MULTRET, 0) == 0);
return false;
}
@ -181,7 +190,7 @@ bool LuaEngine::executeLuaFunction(lua_State *L_p, const char *name, bool requir
{
int returnCount = (requireReturn) ? LUA_MULTRET : 0;
lua_getglobal(L_p, name);
return (lua_pcall(L_p, 0, returnCount, 0) == 0) ? true : false;
return (lua_pcall(L_p, 0, returnCount, 0) == 0);
}
bool LuaEngine::executeLuaFunction(const char *name, const QVariant &argument, bool requireReturn)
@ -194,7 +203,7 @@ bool LuaEngine::executeLuaFunction(lua_State *L_p, const char *name, const QVari
int returnCount = (requireReturn) ? LUA_MULTRET : 0;
lua_getglobal(L_p, name);
pushVariant(L_p, argument);
return (lua_pcall(L_p, 1, returnCount, 0) == 0) ? true : false;
return (lua_pcall(L_p, 1, returnCount, 0) == 0);
}
bool LuaEngine::executeLuaFunction(const char *name, const QVariantList &args, bool requireReturn)
@ -209,7 +218,7 @@ bool LuaEngine::executeLuaFunction(lua_State *L_p, const char *name, const QVari
for (const QVariant &argument : args) {
pushVariant(L_p, argument);
}
return (lua_pcall(L_p, args.count(), returnCount, 0) == 0) ? true : false;
return (lua_pcall(L_p, args.count(), returnCount, 0) == 0);
}
void LuaEngine::pushFunction(const char *name, lua_CFunction function)
@ -278,7 +287,7 @@ void LuaEngine::pushVariant(lua_State *L_p, const QVariant &variant)
QStringList stringList = variant.toStringList();
lua_createtable(L_p, 0, stringList.count());
int currentId = 1;
for (const QString &string : stringList) {
for (const QString &string : qAsConst(stringList)) {
lua_pushinteger(L_p, currentId);
lua_pushstring(L_p, string.toUtf8().data());
lua_settable(L_p, -3);
@ -289,7 +298,7 @@ void LuaEngine::pushVariant(lua_State *L_p, const QVariant &variant)
QVariantList variantList = variant.toList();
lua_createtable(L_p, 0, variantList.count());
int currentId = 1;
for (const QVariant &variant : variantList) {
for (const QVariant &variant : qAsConst(variantList)) {
lua_pushinteger(L_p, currentId);
pushVariant(L_p, variant);
lua_settable(L_p, -3);
@ -299,13 +308,10 @@ void LuaEngine::pushVariant(lua_State *L_p, const QVariant &variant)
else if ((QMetaType::Type)variant.type() == QMetaType::QVariantMap) {
QVariantMap variantMap = variant.toMap();
lua_createtable(L_p, 0, variantMap.count());
QVariantMap::const_iterator it = variantMap.constBegin();
QVariantMap::const_iterator end = variantMap.constEnd();
while (it != end) {
for (auto it = variantMap.constBegin(); it != variantMap.constEnd(); it++) {
lua_pushstring(L_p, it.key().toUtf8().data());
pushVariant(L_p, it.value());
lua_settable(L_p, -3);
it++;
}
}
else if ((QMetaType::Type)variant.type() == QMetaType::Void || (QMetaType::Type)variant.type() == QMetaType::VoidStar) {
@ -367,7 +373,7 @@ QVariant LuaEngine::getVariant(lua_State *L_p, int index)
else if (lua_isnoneornil(L_p, index)) {
return QVariant();
}
QTextStream(stderr) << "Warning: Didn't catch lua_isnoneornil before empty QVariant got returned" << endl;
QTextStream(stderr) << "Warning: Didn't catch lua_isnoneornil before empty QVariant got returned" << Qt::endl;
return QVariant();
}
@ -433,8 +439,7 @@ int LuaEngine::luaObjectDelete_p(lua_State *L_p)
if (getArgumentCount(L_p) >= 1) {
void *pointer = getPointer(L_p, 1);
if (pointer != NULL) {
switch (getVariant(L_p, 2).toInt())
{
switch (getVariant(L_p, 2).toInt()) {
case 1:
((QObject*)pointer)->deleteLater();
break;

View file

@ -1,6 +1,6 @@
/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2018-2019 Syping
* Copyright (C) 2018-2021 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
@ -33,9 +33,12 @@ class LUAENGINESHARED_EXPORT LuaEngine : public QObject
{
Q_OBJECT
public:
enum LuaEngineType : qint8 { RuntimeEngineType = 0, PortableEngineType = 1, UnknownEngineType = -1 };
LuaEngine(QObject *parent = nullptr, bool loadBaseLibraries = true);
LuaEngine(LuaEngineType engineType, QObject *parent = nullptr, bool loadBaseLibraries = true);
~LuaEngine();
lua_State* luaState();
LuaEngineType engineType();
void loadBaseLibraries();
QByteArray dumpLuaScript();
bool loadLuaScript(const QByteArray &data);
@ -75,6 +78,7 @@ public:
private:
lua_State *L;
LuaEngineType p_engineType;
static int luaEngineWriter_p(lua_State *L_p, const void *buffer, size_t size, void *array);
static int luaEngineQuit_p(lua_State *L_p);
static int luaEngineVersion_p(lua_State *L_p);

View file

@ -1,6 +1,6 @@
#/*****************************************************************************
#* luaEngine Lua Engine for Qt
#* Copyright (C) 2018-2020 Syping
#* Copyright (C) 2018-2021 Syping
#*
#* Licensed under the Apache License, Version 2.0 (the "License");
#* you may not use this file except in compliance with the License.