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https://gitlab.com/Syping/luaengineapp.git
synced 2024-11-04 21:16:56 +01:00
add LuaEngineRegistry
This commit is contained in:
parent
eb7ad50299
commit
3598028ded
4 changed files with 86 additions and 5 deletions
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@ -17,6 +17,7 @@
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#define LUA_LIB
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#include "LuaEngine.h"
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#include "LuaEngineRegistry.h"
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#include <QTextStream>
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#include <QMetaMethod>
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@ -25,7 +26,8 @@ LuaEngine::LuaEngine(QObject *parent, bool loadBaseLibraries) : QObject(parent)
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L = luaL_newstate();
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if (loadBaseLibraries)
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luaL_openlibs(L);
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pushPointer("__LuaEngine", (void*)this);
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engineRegistry->registerEngine((void*)L, (void*)this);
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pushVariant("DeleteInstant", 0);
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pushVariant("DeleteLater", 1);
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pushFunction("delete", luaObjectDelete_p);
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@ -38,6 +40,7 @@ LuaEngine::LuaEngine(QObject *parent, bool loadBaseLibraries) : QObject(parent)
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LuaEngine::~LuaEngine()
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{
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engineRegistry->unregisterEngine(L);
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lua_close(L);
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}
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@ -445,7 +448,7 @@ int LuaEngine::luaTriggerConnect_p(lua_State *L_p)
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QString signalString = getVariant(L_p, 2).toString();
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int signalIndex = object->metaObject()->indexOfSignal(signalString.toUtf8().data());
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if (signalIndex != -1) {
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LuaEngine *engine = (LuaEngine*)getPointer(L_p, "__LuaEngine");
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LuaEngine *engine = (LuaEngine*)engineRegistry->getEngine(L_p);
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int slotIndex = engine->metaObject()->indexOfSlot("luaTriggerSlot_p()");
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if (slotIndex != -1) {
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QMetaMethod signal = object->metaObject()->method(signalIndex);
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@ -470,7 +473,7 @@ int LuaEngine::luaTriggerDisconnect_p(lua_State *L_p)
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QString signalString = getVariant(L_p, 2).toString();
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int signalIndex = object->metaObject()->indexOfSignal(signalString.toUtf8().data());
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if (signalIndex != -1) {
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LuaEngine *engine = (LuaEngine*)getPointer(L_p, "__LuaEngine");
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LuaEngine *engine = (LuaEngine*)engineRegistry->getEngine(L_p);
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int slotIndex = engine->metaObject()->indexOfSlot("luaTriggerSlot_p()");
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if (slotIndex != -1) {
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QMetaMethod signal = object->metaObject()->method(signalIndex);
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35
src/luaenginecore/luaengine/LuaEngineRegistry.cpp
Normal file
35
src/luaenginecore/luaengine/LuaEngineRegistry.cpp
Normal file
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@ -0,0 +1,35 @@
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#include "LuaEngineRegistry.h"
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LuaEngineRegistry LuaEngineRegistry::luaEngineRegistryInstance;
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void LuaEngineRegistry::registerEngine(void *state, void *engine)
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{
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registryMap.insert(state, engine);
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}
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void LuaEngineRegistry::unregisterEngine(void *state)
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{
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registryMap.remove(state);
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}
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void* LuaEngineRegistry::getEngine(void *state)
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{
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return registryMap.value(state, nullptr);
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}
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41
src/luaenginecore/luaengine/LuaEngineRegistry.h
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41
src/luaenginecore/luaengine/LuaEngineRegistry.h
Normal file
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@ -0,0 +1,41 @@
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#ifndef LUAENGINEREGISTRY_H
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#define LUAENGINEREGISTRY_H
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#include "LuaEngine_global.h"
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#include <QObject>
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#include <QMap>
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class LUAENGINESHARED_EXPORT LuaEngineRegistry : public QObject
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{
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Q_OBJECT
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public:
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static LuaEngineRegistry* getInstance() { return &luaEngineRegistryInstance; }
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void registerEngine(void *state, void *engine);
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void unregisterEngine(void *state);
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void* getEngine(void *state);
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private:
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static LuaEngineRegistry luaEngineRegistryInstance;
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QMap<void*, void*> registryMap;
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};
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#define engineRegistry LuaEngineRegistry::getInstance()
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#endif // LUAENGINEREGISTRY_H
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@ -36,12 +36,14 @@ unix {
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}
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SOURCES += \
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luaengine/LuaEngine.cpp
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luaengine/LuaEngine.cpp \
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luaengine/LuaEngineRegistry.cpp
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HEADERS += \
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luaengine/LuaEngine.h \
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luaengine/LuaEngine_global.h \
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luaengine/LuaEngine_macro.h
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luaengine/LuaEngine_macro.h \
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luaengine/LuaEngineRegistry.h
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SOURCES += \
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lua/lapi.c \
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