add LuaEngine compiler

This commit is contained in:
Syping 2019-10-14 21:19:14 +02:00
parent adb091dfbb
commit eec5071578
9 changed files with 225 additions and 20 deletions

View File

@ -10,18 +10,20 @@ LuaEngine Windows:
script:
- mkdir -p build
- cd build
- qmake CONFIG+=WITH_LUAENGINERUN ../luaengine.pro
- qmake CONFIG+=WITH_LUAENGINECOM CONFIG+=WITH_LUAENGINERUN ../luaengine.pro
- make -j4
- cp -Rf src/luaenginecore/release/LuaEngine.dll ../
- cp -Rf src/luaenginegui/release/LuaEngineGui.dll ../
- cp -Rf src/luaengineio/release/LuaEngineIO.dll ../
- cp -Rf src/luaengineos/release/LuaEngineOS.dll ../
- cp -Rf src/luaengine/release/LuaEngine.exe ../
- cp -Rf src/luaenginec/release/luaenginec.exe ../
- cd ..
artifacts:
paths:
- "LuaEngine.dll"
- "LuaEngine.exe"
- "luaenginec.exe"
- "LuaEngineGui.dll"
- "LuaEngineIO.dll"
- "LuaEngineOS.dll"
@ -34,13 +36,13 @@ LuaEngineApp:
script:
- mkdir -p build
- cd build
- qmake-static CONFIG+=WITH_LUAENGINEAPP ../luaengine.pro
- qmake-static CONFIG+=WITH_LUAENGINEAPP DEFINES+=LUAENGINE_FOOTER_SCRIPT ../luaengine.pro
- make -j4
- cp -Rf src/luaengineapp/release/LuaEngineApp.exe ../
- cp -Rf src/luaengineapp/release/LuaEngineApp.exe ../windows.le
- cd ..
artifacts:
paths:
- "LuaEngineApp.exe"
- "windows.le"
LuaEngine Setup:
stage: deploy

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@ -21,7 +21,6 @@
#include <QApplication>
#include <QFont>
#include <QFile>
#include <QDebug>
int main(int argc, char *argv[])
{

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@ -36,11 +36,12 @@ INCLUDEPATH += \
SOURCES += \
main.cpp
win32: HEADERS += \
resource.h
OTHER_FILES += \
app.lua \
app.rc
win32: RC_FILE = app.rc
!defined(LUAENGINE_FOOTER_SCRIPT) {
win32: HEADERS += resource.h
win32: RC_FILE = app.rc
}

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@ -19,6 +19,7 @@
#include "LuaEngineIO.h"
#include "LuaEngineOS.h"
#include <QApplication>
#include <QMessageBox>
#include <QFont>
#include <QFile>
#ifdef Q_OS_WIN
@ -30,7 +31,6 @@ int main(int argc, char *argv[])
{
QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
QApplication a(argc, argv);
#ifdef Q_OS_WIN
#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
if (QSysInfo::windowsVersion() >= 0x0080)
@ -42,14 +42,37 @@ int main(int argc, char *argv[])
QByteArray luaScript;
#ifdef Q_OS_WIN
#ifdef LUAENGINE_FOOTER_SCRIPT
{
HMODULE handle = GetModuleHandleW(NULL);
HRSRC resource = FindResourceW(handle, MAKEINTRESOURCE(IDR_SCRIPT1), L"SCRIPT");
HGLOBAL resourceData = LoadResource(handle, resource);
DWORD size = SizeofResource(handle, resource);
const char *data = static_cast<const char*>(LockResource(resourceData));
luaScript = QByteArray(data, size);
QFile executable(a.arguments().at(0));
if (executable.open(QIODevice::ReadOnly)) {
qint64 executableSize = executable.size();
executable.seek(executableSize - 6);
QByteArray footer = executable.read(6);
if (footer.right(2) == QByteArray("\xb4\x00", 2)) {
bool sizeOk;
qint64 scriptSize = footer.left(4).toHex().toLongLong(&sizeOk, 16);
if (sizeOk) {
executable.seek(executableSize - scriptSize - 6);
luaScript = executable.read(scriptSize);
}
}
else {
QMessageBox::information(NULL, "Lua Engine", "Lua Engine Script footer not found!");
}
}
}
#else
{
HMODULE handle = GetModuleHandleW(NULL);
HRSRC resource = FindResourceW(handle, MAKEINTRESOURCE(IDR_SCRIPT1), L"SCRIPT");
HGLOBAL resourceData = LoadResource(handle, resource);
DWORD size = SizeofResource(handle, resource);
const char *data = static_cast<const char*>(LockResource(resourceData));
luaScript = QByteArray(data, size);
}
}
#endif
#endif
LuaEngineGui luaEngineGui;
@ -63,7 +86,7 @@ int main(int argc, char *argv[])
}
if (luaEngineGui.executeLuaFunction("main", arguments, true)) {
QVariant variant = luaEngineGui.returnVariant();
const QVariant variant = luaEngineGui.returnVariant();
if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) {
return variant.toInt();
}

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@ -0,0 +1,34 @@
#/*****************************************************************************
#* luaEngine Lua Engine for Qt
#* Copyright (C) 2019 Syping
#*
#* Licensed under the Apache License, Version 2.0 (the "License");
#* you may not use this file except in compliance with the License.
#* You may obtain a copy of the License at
#*
#* http://www.apache.org/licenses/LICENSE-2.0
#*
#* Unless required by applicable law or agreed to in writing, software
#* distributed under the License is distributed on an "AS IS" BASIS,
#* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
#* See the License for the specific language governing permissions and
#* limitations under the License.
#*****************************************************************************/
QT += core
QT -= gui widgets
TARGET = luaenginec
CONFIG += c++11
static: DEFINES += LUAENGINE_STATIC
CONFIG(debug, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/debug -lLuaEngine
CONFIG(release, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/release -lLuaEngine
unix: LIBS += -L$$OUT_PWD/../luaenginecore -lLuaEngine
INCLUDEPATH += \
../luaenginecore/lua \
../luaenginecore/luaengine \
SOURCES += \
main.cpp

100
src/luaenginec/main.cpp Normal file
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@ -0,0 +1,100 @@
/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2018-2019 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#include "LuaEngine.h"
#include <QCommandLineParser>
#include <QCommandLineOption>
#include <QCoreApplication>
#include <QTextStream>
#include <QSaveFile>
#include <QFile>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
a.setApplicationName("luaenginec");
a.setApplicationVersion("0.1");
QCommandLineParser parser;
QCommandLineOption pLuaEngineOption(QStringList() << "le" << "luaengine", "Location of portable Lua Engine executor.", "luaengine");
parser.addOption(pLuaEngineOption);
parser.addPositionalArgument("source", "Source file to build.");
parser.addPositionalArgument("output", "Output file.");
parser.addHelpOption();
parser.addVersionOption();
parser.process(a);
const QStringList args = parser.positionalArguments();
QFile luaScript(args.at(0));
LuaEngine luaEngine;
if (!luaEngine.loadLuaScript(&luaScript)) {
QTextStream(stderr) << "Failed to load \"" << args.at(0) << "\"." << endl;
return 1;
}
QSaveFile outputFile(args.at(1));
if (!outputFile.open(QIODevice::WriteOnly)) {
QTextStream(stderr) << "Failed to open \"" << args.at(1) << "\"." << endl;
return 1;
}
QString pLuaEngine = parser.value(pLuaEngineOption);
if (!pLuaEngine.isEmpty()) {
QFile portableLuaEngine(pLuaEngine);
if (!portableLuaEngine.open(QIODevice::ReadOnly)) {
outputFile.cancelWriting();
outputFile.commit();
QTextStream(stderr) << "Failed to open \"" << pLuaEngine << "\"." << endl;
return 1;
}
outputFile.write(portableLuaEngine.readAll());
}
const QByteArray luaDump = luaEngine.dumpLuaScript();
int dumpSize = luaDump.size();
outputFile.write(luaDump);
if (!pLuaEngine.isEmpty()) {
QByteArray lengthArray = QByteArray::number(dumpSize, 16);
if (lengthArray.size() > 8) {
outputFile.cancelWriting();
outputFile.commit();
QTextStream(stderr) << "Lua Engine script is too large." << endl;
return 1;
}
else {
while (lengthArray.size() != 8) {
lengthArray.insert(0, "0");
}
}
outputFile.write(QByteArray::fromHex(lengthArray));
outputFile.write("\xb4\x00", 2);
}
if (!outputFile.commit()) {
QTextStream(stderr) << "Failed to write \"" << args.at(1) << "\"." << endl;
return 1;
}
return 0;
}

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@ -20,7 +20,6 @@
#include <QTextStream>
#include <QMetaMethod>
#include <QtGlobal>
#include <QDebug>
LuaEngine::LuaEngine(QObject *parent, bool loadBaseLibraries) : QObject(parent)
{
@ -53,6 +52,13 @@ void LuaEngine::loadBaseLibraries()
luaL_openlibs(L);
}
int LuaEngine::luaEngineWriter_p(lua_State *L_p, const void *buffer, size_t size, void *array)
{
Q_UNUSED(L_p)
((QByteArray*)array)->append(QByteArray(static_cast<const char*>(buffer), (int)size));
return 0;
}
int LuaEngine::luaEngineVersion_p(lua_State *L_p)
{
pushVariant(L_p, "0.1");
@ -83,10 +89,44 @@ int LuaEngine::luaEnginePlatform_p(lua_State *L_p)
return 1;
}
bool LuaEngine::executeLuaScript(const QByteArray &data)
QByteArray LuaEngine::dumpLuaScript()
{
QByteArray array;
lua_lock(L);
lua_dump(L, luaEngineWriter_p, (void*)&array, 1);
lua_unlock(L);
return array;
}
bool LuaEngine::loadLuaScript(const QByteArray &data)
{
int result = luaL_loadbuffer(L, data.data(), data.size(), "script");
if (result == 0)
return (result == 0) ? true : false;
}
bool LuaEngine::loadLuaScript(QIODevice *device, bool closeDevice)
{
QByteArray data;
if (!device->isOpen()) {
if (device->open(QIODevice::ReadOnly)) {
data = device->readAll();
if (closeDevice)
device->close();
return loadLuaScript(data);
}
}
else {
data = device->readAll();
if (closeDevice)
device->close();
return loadLuaScript(data);
}
return false;
}
bool LuaEngine::executeLuaScript(const QByteArray &data)
{
if (loadLuaScript(data))
return (lua_pcall(L, 0, LUA_MULTRET, 0) == 0) ? true : false;
return false;
}

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@ -29,6 +29,7 @@ extern "C" {
#include "../lua/lua.h"
#include "../lua/lualib.h"
#include "../lua/lauxlib.h"
#include "../lua/llimits.h"
}
class LUAENGINESHARED_EXPORT LuaEngine : public QObject
@ -39,6 +40,9 @@ public:
~LuaEngine();
lua_State* luaState();
void loadBaseLibraries();
QByteArray dumpLuaScript();
bool loadLuaScript(const QByteArray &data);
bool loadLuaScript(QIODevice *device, bool closeDevice = true);
bool executeLuaScript(const QByteArray &data);
bool executeLuaScript(QIODevice *device, bool closeDevice = true);
bool executeLuaFunction(const char *name, bool requireReturn = false);
@ -74,6 +78,7 @@ public:
private:
lua_State *L;
static int luaEngineWriter_p(lua_State *L_p, const void *buffer, size_t size, void *array);
static int luaEngineVersion_p(lua_State *L_p);
static int luaEnginePlatform_p(lua_State *L_p);
static int luaObjectDelete_p(lua_State *L_p);

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@ -25,3 +25,4 @@ SUBDIRS += luaenginecore \
CONFIG(WITH_LUAENGINEAPP): SUBDIRS += luaengineapp
CONFIG(WITH_LUAENGINERUN): SUBDIRS += luaengine
CONFIG(WITH_LUAENGINECOM): SUBDIRS += luaenginec