mirror of
https://gitlab.com/Syping/luaengineapp.git
synced 2024-12-22 11:55:29 +01:00
add LuaEngine compiler
This commit is contained in:
parent
adb091dfbb
commit
eec5071578
9 changed files with 225 additions and 20 deletions
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@ -10,18 +10,20 @@ LuaEngine Windows:
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script:
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- mkdir -p build
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- cd build
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- qmake CONFIG+=WITH_LUAENGINERUN ../luaengine.pro
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- qmake CONFIG+=WITH_LUAENGINECOM CONFIG+=WITH_LUAENGINERUN ../luaengine.pro
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- make -j4
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- cp -Rf src/luaenginecore/release/LuaEngine.dll ../
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- cp -Rf src/luaenginegui/release/LuaEngineGui.dll ../
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- cp -Rf src/luaengineio/release/LuaEngineIO.dll ../
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- cp -Rf src/luaengineos/release/LuaEngineOS.dll ../
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- cp -Rf src/luaengine/release/LuaEngine.exe ../
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- cp -Rf src/luaenginec/release/luaenginec.exe ../
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- cd ..
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artifacts:
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paths:
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- "LuaEngine.dll"
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- "LuaEngine.exe"
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- "luaenginec.exe"
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- "LuaEngineGui.dll"
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- "LuaEngineIO.dll"
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- "LuaEngineOS.dll"
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@ -34,13 +36,13 @@ LuaEngineApp:
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script:
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- mkdir -p build
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- cd build
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- qmake-static CONFIG+=WITH_LUAENGINEAPP ../luaengine.pro
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- qmake-static CONFIG+=WITH_LUAENGINEAPP DEFINES+=LUAENGINE_FOOTER_SCRIPT ../luaengine.pro
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- make -j4
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- cp -Rf src/luaengineapp/release/LuaEngineApp.exe ../
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- cp -Rf src/luaengineapp/release/LuaEngineApp.exe ../windows.le
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- cd ..
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artifacts:
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paths:
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- "LuaEngineApp.exe"
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- "windows.le"
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LuaEngine Setup:
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stage: deploy
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@ -21,7 +21,6 @@
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#include <QApplication>
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#include <QFont>
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#include <QFile>
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#include <QDebug>
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int main(int argc, char *argv[])
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{
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@ -36,11 +36,12 @@ INCLUDEPATH += \
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SOURCES += \
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main.cpp
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win32: HEADERS += \
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resource.h
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OTHER_FILES += \
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app.lua \
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app.rc
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win32: RC_FILE = app.rc
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!defined(LUAENGINE_FOOTER_SCRIPT) {
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win32: HEADERS += resource.h
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win32: RC_FILE = app.rc
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}
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@ -19,6 +19,7 @@
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#include "LuaEngineIO.h"
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#include "LuaEngineOS.h"
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#include <QApplication>
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#include <QMessageBox>
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#include <QFont>
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#include <QFile>
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#ifdef Q_OS_WIN
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@ -30,7 +31,6 @@ int main(int argc, char *argv[])
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{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
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QApplication a(argc, argv);
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#ifdef Q_OS_WIN
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#if QT_VERSION >= QT_VERSION_CHECK(5, 4, 0)
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if (QSysInfo::windowsVersion() >= 0x0080)
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@ -42,6 +42,27 @@ int main(int argc, char *argv[])
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QByteArray luaScript;
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#ifdef Q_OS_WIN
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#ifdef LUAENGINE_FOOTER_SCRIPT
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{
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QFile executable(a.arguments().at(0));
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if (executable.open(QIODevice::ReadOnly)) {
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qint64 executableSize = executable.size();
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executable.seek(executableSize - 6);
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QByteArray footer = executable.read(6);
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if (footer.right(2) == QByteArray("\xb4\x00", 2)) {
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bool sizeOk;
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qint64 scriptSize = footer.left(4).toHex().toLongLong(&sizeOk, 16);
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if (sizeOk) {
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executable.seek(executableSize - scriptSize - 6);
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luaScript = executable.read(scriptSize);
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}
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}
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else {
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QMessageBox::information(NULL, "Lua Engine", "Lua Engine Script footer not found!");
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}
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}
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}
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#else
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{
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HMODULE handle = GetModuleHandleW(NULL);
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HRSRC resource = FindResourceW(handle, MAKEINTRESOURCE(IDR_SCRIPT1), L"SCRIPT");
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@ -50,6 +71,8 @@ int main(int argc, char *argv[])
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const char *data = static_cast<const char*>(LockResource(resourceData));
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luaScript = QByteArray(data, size);
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}
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}
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#endif
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#endif
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LuaEngineGui luaEngineGui;
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@ -63,7 +86,7 @@ int main(int argc, char *argv[])
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}
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if (luaEngineGui.executeLuaFunction("main", arguments, true)) {
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QVariant variant = luaEngineGui.returnVariant();
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const QVariant variant = luaEngineGui.returnVariant();
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if (variant.type() == QVariant::Int || variant.type() == QVariant::LongLong) {
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return variant.toInt();
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}
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34
src/luaenginec/luaenginec.pro
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34
src/luaenginec/luaenginec.pro
Normal file
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@ -0,0 +1,34 @@
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#/*****************************************************************************
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#* luaEngine Lua Engine for Qt
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#* Copyright (C) 2019 Syping
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#*
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#* Licensed under the Apache License, Version 2.0 (the "License");
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#* you may not use this file except in compliance with the License.
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#* You may obtain a copy of the License at
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#*
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#* http://www.apache.org/licenses/LICENSE-2.0
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#*
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#* Unless required by applicable law or agreed to in writing, software
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#* distributed under the License is distributed on an "AS IS" BASIS,
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#* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#* See the License for the specific language governing permissions and
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#* limitations under the License.
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#*****************************************************************************/
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QT += core
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QT -= gui widgets
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TARGET = luaenginec
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CONFIG += c++11
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static: DEFINES += LUAENGINE_STATIC
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CONFIG(debug, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/debug -lLuaEngine
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CONFIG(release, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/release -lLuaEngine
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unix: LIBS += -L$$OUT_PWD/../luaenginecore -lLuaEngine
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INCLUDEPATH += \
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../luaenginecore/lua \
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../luaenginecore/luaengine \
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SOURCES += \
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main.cpp
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100
src/luaenginec/main.cpp
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100
src/luaenginec/main.cpp
Normal file
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@ -0,0 +1,100 @@
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2018-2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#include "LuaEngine.h"
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#include <QCommandLineParser>
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#include <QCommandLineOption>
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#include <QCoreApplication>
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#include <QTextStream>
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#include <QSaveFile>
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#include <QFile>
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int main(int argc, char *argv[])
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{
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QCoreApplication a(argc, argv);
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a.setApplicationName("luaenginec");
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a.setApplicationVersion("0.1");
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QCommandLineParser parser;
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QCommandLineOption pLuaEngineOption(QStringList() << "le" << "luaengine", "Location of portable Lua Engine executor.", "luaengine");
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parser.addOption(pLuaEngineOption);
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parser.addPositionalArgument("source", "Source file to build.");
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parser.addPositionalArgument("output", "Output file.");
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parser.addHelpOption();
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parser.addVersionOption();
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parser.process(a);
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const QStringList args = parser.positionalArguments();
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QFile luaScript(args.at(0));
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LuaEngine luaEngine;
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if (!luaEngine.loadLuaScript(&luaScript)) {
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QTextStream(stderr) << "Failed to load \"" << args.at(0) << "\"." << endl;
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return 1;
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}
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QSaveFile outputFile(args.at(1));
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if (!outputFile.open(QIODevice::WriteOnly)) {
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QTextStream(stderr) << "Failed to open \"" << args.at(1) << "\"." << endl;
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return 1;
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}
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QString pLuaEngine = parser.value(pLuaEngineOption);
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if (!pLuaEngine.isEmpty()) {
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QFile portableLuaEngine(pLuaEngine);
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if (!portableLuaEngine.open(QIODevice::ReadOnly)) {
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outputFile.cancelWriting();
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outputFile.commit();
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QTextStream(stderr) << "Failed to open \"" << pLuaEngine << "\"." << endl;
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return 1;
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}
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outputFile.write(portableLuaEngine.readAll());
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}
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const QByteArray luaDump = luaEngine.dumpLuaScript();
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int dumpSize = luaDump.size();
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outputFile.write(luaDump);
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if (!pLuaEngine.isEmpty()) {
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QByteArray lengthArray = QByteArray::number(dumpSize, 16);
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if (lengthArray.size() > 8) {
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outputFile.cancelWriting();
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outputFile.commit();
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QTextStream(stderr) << "Lua Engine script is too large." << endl;
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return 1;
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}
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else {
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while (lengthArray.size() != 8) {
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lengthArray.insert(0, "0");
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}
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}
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outputFile.write(QByteArray::fromHex(lengthArray));
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outputFile.write("\xb4\x00", 2);
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}
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if (!outputFile.commit()) {
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QTextStream(stderr) << "Failed to write \"" << args.at(1) << "\"." << endl;
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return 1;
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}
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return 0;
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}
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@ -20,7 +20,6 @@
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#include <QTextStream>
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#include <QMetaMethod>
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#include <QtGlobal>
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#include <QDebug>
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LuaEngine::LuaEngine(QObject *parent, bool loadBaseLibraries) : QObject(parent)
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{
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@ -53,6 +52,13 @@ void LuaEngine::loadBaseLibraries()
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luaL_openlibs(L);
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}
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int LuaEngine::luaEngineWriter_p(lua_State *L_p, const void *buffer, size_t size, void *array)
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{
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Q_UNUSED(L_p)
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((QByteArray*)array)->append(QByteArray(static_cast<const char*>(buffer), (int)size));
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return 0;
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}
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int LuaEngine::luaEngineVersion_p(lua_State *L_p)
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{
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pushVariant(L_p, "0.1");
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@ -83,10 +89,44 @@ int LuaEngine::luaEnginePlatform_p(lua_State *L_p)
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return 1;
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}
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bool LuaEngine::executeLuaScript(const QByteArray &data)
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QByteArray LuaEngine::dumpLuaScript()
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{
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QByteArray array;
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lua_lock(L);
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lua_dump(L, luaEngineWriter_p, (void*)&array, 1);
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lua_unlock(L);
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return array;
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}
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bool LuaEngine::loadLuaScript(const QByteArray &data)
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{
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int result = luaL_loadbuffer(L, data.data(), data.size(), "script");
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if (result == 0)
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return (result == 0) ? true : false;
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}
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bool LuaEngine::loadLuaScript(QIODevice *device, bool closeDevice)
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{
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QByteArray data;
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if (!device->isOpen()) {
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if (device->open(QIODevice::ReadOnly)) {
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data = device->readAll();
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if (closeDevice)
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device->close();
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return loadLuaScript(data);
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}
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}
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else {
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data = device->readAll();
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if (closeDevice)
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device->close();
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return loadLuaScript(data);
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}
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return false;
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}
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bool LuaEngine::executeLuaScript(const QByteArray &data)
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{
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if (loadLuaScript(data))
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return (lua_pcall(L, 0, LUA_MULTRET, 0) == 0) ? true : false;
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return false;
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}
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@ -29,6 +29,7 @@ extern "C" {
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#include "../lua/lua.h"
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#include "../lua/lualib.h"
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#include "../lua/lauxlib.h"
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#include "../lua/llimits.h"
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}
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class LUAENGINESHARED_EXPORT LuaEngine : public QObject
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~LuaEngine();
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lua_State* luaState();
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void loadBaseLibraries();
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QByteArray dumpLuaScript();
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bool loadLuaScript(const QByteArray &data);
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bool loadLuaScript(QIODevice *device, bool closeDevice = true);
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bool executeLuaScript(const QByteArray &data);
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bool executeLuaScript(QIODevice *device, bool closeDevice = true);
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bool executeLuaFunction(const char *name, bool requireReturn = false);
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private:
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lua_State *L;
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static int luaEngineWriter_p(lua_State *L_p, const void *buffer, size_t size, void *array);
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static int luaEngineVersion_p(lua_State *L_p);
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static int luaEnginePlatform_p(lua_State *L_p);
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static int luaObjectDelete_p(lua_State *L_p);
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@ -25,3 +25,4 @@ SUBDIRS += luaenginecore \
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CONFIG(WITH_LUAENGINEAPP): SUBDIRS += luaengineapp
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CONFIG(WITH_LUAENGINERUN): SUBDIRS += luaengine
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CONFIG(WITH_LUAENGINECOM): SUBDIRS += luaenginec
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