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https://gitlab.com/Syping/luaengineapp.git
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dependency system + network library
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parent
816305e70d
commit
f1bf8abfb5
12 changed files with 226 additions and 13 deletions
57
src/luaenginenetwork/luaengine/LuaEngineNetwork.cpp
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57
src/luaenginenetwork/luaengine/LuaEngineNetwork.cpp
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2020 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#include "LuaEngineNetwork.h"
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#include <QLocalSocket>
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void LuaEngineNetwork::pushClass(lua_State *L_p)
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{
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// Local Socket
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pushFunction(L_p, "createLocalSocket", createLocalSocket);
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}
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void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
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{
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pushClass(luaEngine->luaState());
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}
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int LuaEngineNetwork::createLocalSocket(lua_State *L_p)
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{
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QObject *parent = nullptr;
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QString socketPath = "LuaEngine";
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if (getArgumentCount(L_p) >= 1) {
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socketPath = getVariant(L_p, 1).toString();
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if (getArgumentCount(L_p) >= 2) {
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void *pointer = getPointer(L_p, 2);
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if (pointer != NULL) {
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parent = (QObject*)pointer;
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}
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}
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}
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QLocalSocket *localSocket = new QLocalSocket(parent);
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localSocket->setObjectName(nameForPointer(localSocket));
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localSocket->setServerName(socketPath);
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pushPointer(L_p, localSocket);
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return 1;
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}
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QString LuaEngineNetwork::nameForPointer(void *pointer)
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{
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QString nameStorage;
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QTextStream(&nameStorage) << "LuaEngineNetwork" << pointer;
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return nameStorage;
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}
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38
src/luaenginenetwork/luaengine/LuaEngineNetwork.h
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38
src/luaenginenetwork/luaengine/LuaEngineNetwork.h
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2020 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#ifndef LUAENGINENETWORK_H
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#define LUAENGINENETWORK_H
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#include "LuaEngineNetwork_global.h"
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#include "LuaEngineAddon.h"
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#include "LuaEngine.h"
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class LUAENGINENETWORKSHARED_EXPORT LuaEngineNetwork : public LuaEngineAddon
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{
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Q_OBJECT
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public:
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static void pushClass(lua_State *L_p);
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static void pushClass(LuaEngine *luaEngine);
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static int createLocalSocket(lua_State *L_p);
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private:
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lua_State *L;
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static QString nameForPointer(void *pointer);
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};
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#endif // LUAENGINENETWORK_H
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33
src/luaenginenetwork/luaengine/LuaEngineNetwork_global.h
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33
src/luaenginenetwork/luaengine/LuaEngineNetwork_global.h
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/*****************************************************************************
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* luaEngine Lua Engine for Qt
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* Copyright (C) 2020 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*****************************************************************************/
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#ifndef LUAENGINENETWORK_GLOBAL_H
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#define LUAENGINENETWORK_GLOBAL_H
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#include <QtCore/qglobal.h>
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#ifndef LUAENGINE_STATIC
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#ifdef LUAENGINENETWORK_LIBRARY
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#define LUAENGINENETWORKSHARED_EXPORT Q_DECL_EXPORT
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#else
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#define LUAENGINENETWORKSHARED_EXPORT Q_DECL_IMPORT
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#endif
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#else
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#define LUAENGINENETWORKSHARED_EXPORT
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#endif
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#endif // LUAENGINENETWORK_GLOBAL_H
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62
src/luaenginenetwork/luaenginenetwork.pro
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src/luaenginenetwork/luaenginenetwork.pro
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#/*****************************************************************************
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#* luaEngine Lua Engine for Qt
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#* Copyright (C) 2020 Syping
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#*
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#* Licensed under the Apache License, Version 2.0 (the "License");
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#* you may not use this file except in compliance with the License.
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#* You may obtain a copy of the License at
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#*
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#* http://www.apache.org/licenses/LICENSE-2.0
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#*
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#* Unless required by applicable law or agreed to in writing, software
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#* distributed under the License is distributed on an "AS IS" BASIS,
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#* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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#* See the License for the specific language governing permissions and
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#* limitations under the License.
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#*****************************************************************************/
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QT -= gui
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QT += network
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TARGET = LuaEngineNetwork
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TEMPLATE = lib
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CONFIG += c++11 \
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skip_target_version_ext
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VERSION = 0.1
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DEFINES += LUAENGINENETWORK_LIBRARY
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static: DEFINES += LUAENGINE_STATIC
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# PROJECT PREFIX
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unix {
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isEmpty(LUAENGINE_PREFIX): LUAENGINE_PREFIX = /usr/local
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isEmpty(LUAENGINE_LIBDIR): LUAENGINE_LIBDIR = $$LUAENGINE_PREFIX/lib
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}
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unix: LIBS += "-Wl,-rpath,\'$$LUAENGINE_LIBDIR\'" -L$$OUT_PWD/../luaenginecore -lLuaEngine
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CONFIG(debug, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/debug -lLuaEngine
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CONFIG(release, debug|release): win32: LIBS += -L$$OUT_PWD/../luaenginecore/release -lLuaEngine
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INCLUDEPATH += \
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../luaenginecore/luaengine
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SOURCES += \
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luaengine/LuaEngineNetwork.cpp
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HEADERS += \
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luaengine/LuaEngineNetwork.h \
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luaengine/LuaEngineNetwork_global.h
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include(../luaenginecore/lua_module.pri)
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unix {
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target.path = $$LUAENGINE_LIBDIR
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INSTALLS += target
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}
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win32 {
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RC_LANG = 0x0
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QMAKE_TARGET_COMPANY = "Syping"
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QMAKE_TARGET_DESCRIPTION = "LuaEngine Network Library"
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QMAKE_TARGET_COPYRIGHT = "Copyright (c) 2020 Syping"
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QMAKE_TARGET_PRODUCT = "LuaEngineNetwork"
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}
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