mirror of
https://gitlab.com/Syping/luaengineapp.git
synced 2024-11-04 21:16:56 +01:00
131 lines
4.8 KiB
Text
131 lines
4.8 KiB
Text
#!/usr/bin/env luaengine
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--[[
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******************************************************************************
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* luaenginec LuaEngine Compiler
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* Copyright (C) 2019 Syping
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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******************************************************************************
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--]]
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local sstubDir
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local mainWindow
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local currentSstub
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local compilerPath
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local compileButton
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local currentFilter
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local scriptLineEdit
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local outputLineEdit
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local sstubsTable = {}
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local radioButtonFile = {}
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local radioButtonFilter = {}
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function main()
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local initOk = init()
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if (initOk == false) then
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return 1
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end
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mainWindow = createMainWindow("LuaEngine Compiler")
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local mainLayout = createLayout(VerticalLayout, mainWindow)
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createLabel("<strong>LuaEngine Compiler</strong>", mainLayout)
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local scriptLayout = createLayout(HorizontalLayout, mainLayout)
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createLabel("Script:", scriptLayout)
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scriptLineEdit = createLineEdit("", scriptLayout)
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setWidgetReadOnly(scriptLineEdit)
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local scriptToolButton = createToolButton("...", scriptLayout)
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connect(scriptToolButton, "clicked()", "scriptButtonPressed")
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local radioButton = createRadioButton("LuaEngine Bytecode", mainLayout)
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currentFilter = "LuaEngine Bytecode (*.luac *.leac)"
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radioButtonFile[radioButton] = nil
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radioButtonFilter[radioButton] = currentFilter
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connect(radioButton, "clicked()", "radioButtonClicked")
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setWidgetChecked(radioButton, true)
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for index, subtable in ipairs(sstubsTable) do
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radioButton = createRadioButton(subtable["name"], mainLayout)
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radioButtonFile[radioButton] = subtable["file"]
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radioButtonFilter[radioButton] = subtable["filter"]
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connect(radioButton, "clicked()", "radioButtonClicked")
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end
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local buttonLayout = createLayout(HorizontalLayout, mainLayout)
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createSpacerItem(SizePolicyExpanding, SizePolicyMinimum, buttonLayout)
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compileButton = createPushButton("&Compile", buttonLayout)
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setWidgetEnabled(compileButton, false)
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connect(compileButton, "clicked()", "compileScript")
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setWidgetSize(mainWindow, 300, 0)
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setWidgetFixed(mainWindow, true)
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showWidget(mainWindow, ShowDefault)
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return GuiExecuted
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end
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function init()
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local binDir = getDirectoryPath(_LuaEngineRT)
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if (luaEnginePlatform() == "Windows") then
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compilerPath = binDir.."/luaenginec.exe"
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if (checkFileExists(compilerPath)) then
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sstubDir = binDir.."/sstubs"
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for index, file in ipairs(getDirectoryContent(sstubDir, "*.json", Files)) do
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local handle = io.open(file, "r")
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if (handle ~= nil) then
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local content = handle:read("*a")
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table.insert(sstubsTable, jsonToTable(content))
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handle:close()
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end
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end
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else
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showMessageBox(WarningMessageBox, "LuaEngine Compiler not found!", "LuaEngine Compiler")
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return false
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end
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else
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showMessageBox(InfoMessageBox, "LuaEngine Compiler only supported on Windows now.", "LuaEngine Compiler")
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return false
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end
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return true
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end
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function scriptButtonPressed()
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local filePath = showFileDialog(OpenFileDialog, "Select LuaEngine script...", "LuaEngine scripts (*.lua *.lea)", mainWindow)
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if (filePath ~= nil) then
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setObjectText(scriptLineEdit, filePath)
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setWidgetEnabled(compileButton, true)
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end
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end
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function radioButtonClicked(radioButton)
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currentSstub = radioButtonFile[radioButton]
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currentFilter = radioButtonFilter[radioButton]
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end
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function compileScript()
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local filePath = showFileDialog(SaveFileDialog, "Select output file...", currentFilter, mainWindow)
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if (filePath ~= nil) then
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local compileArgs = { getObjectText(scriptLineEdit) }
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if (currentSstub ~= nil) then
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compileArgs[2] = "--luaengine"
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compileArgs[3] = sstubDir.."/"..currentSstub
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compileArgs[4] = filePath
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else
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compileArgs[2] = filePath
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end
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if (executeProcess(compilerPath, compileArgs, false) == false) then
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showMessageBox(WarningMessageBox, "Error occurred while compile!", "LuaEngine Compiler")
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end
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end
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end
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