rdr2view/OptionsDialog.h

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2019-11-10 00:12:44 +01:00
/******************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#ifndef OPTIONSDIALOG_H
#define OPTIONSDIALOG_H
#include <QSize>
#include <QList>
#include <QDialog>
#include <QSettings>
#include <QTreeWidgetItem>
#include "ProfileDatabase.h"
namespace Ui {
class OptionsDialog;
}
class OptionsDialog : public QDialog
{
Q_OBJECT
public:
explicit OptionsDialog(ProfileDatabase *profileDB, QWidget *parent = 0);
void commitProfiles(const QStringList &profiles);
~OptionsDialog();
private slots:
void on_cmdOK_clicked();
void on_rbPicCustomRes_toggled(bool checked);
void on_cbPicCustomQuality_toggled(bool checked);
void on_hsPicQuality_valueChanged(int value);
void on_cbIgnoreAspectRatio_toggled(bool checked);
void on_cmdExploreFolder_clicked();
void on_cbDefaultStyle_toggled(bool checked);
void on_cmdCopyStatsID_clicked();
signals:
void settingsApplied(int contentMode, bool languageChanged);
private:
ProfileDatabase *profileDB;
Ui::OptionsDialog *ui;
QList<QTreeWidgetItem*> playerItems;
Qt::AspectRatioMode aspectRatio;
QString currentAreaLanguage;
QString currentLanguage;
QString currentCFolder;
QString defaultProfile;
QString percentString;
QSettings *settings;
bool withoutPlayers;
bool currentFFolder;
int contentMode;
int customQuality;
int defaultQuality;
QSize defExportSize;
QSize cusExportSize;
void setupTreeWidget();
void setupLanguageBox();
void setupRadioButtons();
void setupDefaultProfile();
void setupPictureSettings();
void setupCustomGTAFolder();
void setupInterfaceSettings();
void setupStatisticsSettings();
void setupSnapmaticPictureViewer();
void setupWindowsGameSettings();
void applySettings();
};
#endif // OPTIONSDIALOG_H