rdr2view/SnapmaticEditor.cpp

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2019-11-10 00:12:44 +01:00
/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2018 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticEditor.h"
#include "ui_SnapmaticEditor.h"
#include "SnapmaticPicture.h"
#include "PlayerListDialog.h"
#include "StringParser.h"
#include "AppEnv.h"
#include "config.h"
#include <QStringListIterator>
#include <QStringBuilder>
#include <QTextDocument>
#include <QInputDialog>
#include <QMessageBox>
#include <QDebug>
#include <QFile>
#ifdef GTA5SYNC_TELEMETRY
#include "TelemetryClass.h"
#include <QJsonDocument>
#include <QJsonObject>
#endif
SnapmaticEditor::SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent) :
QDialog(parent), crewDB(crewDB), profileDB(profileDB),
ui(new Ui::SnapmaticEditor)
{
// Set Window Flags
setWindowFlags(windowFlags()^Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->cmdCancel->setDefault(true);
ui->cmdCancel->setFocus();
// Set Icon for Apply Button
if (QIcon::hasThemeIcon("dialog-ok-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok-apply"));
}
else if (QIcon::hasThemeIcon("dialog-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-apply"));
}
else if (QIcon::hasThemeIcon("gtk-apply"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("gtk-apply"));
}
else if (QIcon::hasThemeIcon("dialog-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
else if (QIcon::hasThemeIcon("gtk-ok"))
{
ui->cmdApply->setIcon(QIcon::fromTheme("dialog-ok"));
}
// Set Icon for Cancel Button
if (QIcon::hasThemeIcon("dialog-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("dialog-cancel"));
}
else if (QIcon::hasThemeIcon("gtk-cancel"))
{
ui->cmdCancel->setIcon(QIcon::fromTheme("gtk-cancel"));
}
snapmaticTitle = QString();
smpic = 0;
#ifndef Q_OS_ANDROID
// DPI calculation
qreal screenRatio = AppEnv::screenRatio();
resize(400 * screenRatio, 360 * screenRatio);
#endif
}
SnapmaticEditor::~SnapmaticEditor()
{
delete ui;
}
void SnapmaticEditor::selfie_toggled(bool checked)
{
if (checked)
{
isSelfie = true;
}
else
{
isSelfie = false;
}
}
void SnapmaticEditor::mugshot_toggled(bool checked)
{
if (checked)
{
isMugshot = true;
ui->cbDirector->setEnabled(false);
ui->cbDirector->setChecked(false);
}
else
{
isMugshot = false;
ui->cbDirector->setEnabled(true);
}
}
void SnapmaticEditor::editor_toggled(bool checked)
{
if (checked)
{
isEditor = true;
ui->cbDirector->setEnabled(false);
ui->cbDirector->setChecked(false);
}
else
{
isEditor = false;
ui->cbDirector->setEnabled(true);
}
}
void SnapmaticEditor::on_rbSelfie_toggled(bool checked)
{
if (checked)
{
mugshot_toggled(false);
editor_toggled(false);
selfie_toggled(true);
}
}
void SnapmaticEditor::on_rbMugshot_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
editor_toggled(false);
mugshot_toggled(true);
}
}
void SnapmaticEditor::on_rbEditor_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
mugshot_toggled(false);
editor_toggled(true);
}
}
void SnapmaticEditor::on_rbCustom_toggled(bool checked)
{
if (checked)
{
selfie_toggled(false);
mugshot_toggled(false);
editor_toggled(false);
}
}
void SnapmaticEditor::setSnapmaticPicture(SnapmaticPicture *picture)
{
smpic = picture;
snapmaticProperties = smpic->getSnapmaticProperties();
ui->rbCustom->setChecked(true);
crewID = snapmaticProperties.crewID;
isSelfie = snapmaticProperties.isSelfie;
isMugshot = snapmaticProperties.isMug;
isEditor = snapmaticProperties.isFromRSEditor;
playersList = snapmaticProperties.playersList;
ui->cbDirector->setChecked(snapmaticProperties.isFromDirector);
ui->cbMeme->setChecked(snapmaticProperties.isMeme);
if (isSelfie)
{
ui->rbSelfie->setChecked(true);
}
else if (isMugshot)
{
ui->rbMugshot->setChecked(true);
}
else if (isEditor)
{
ui->rbEditor->setChecked(true);
}
else
{
ui->rbCustom->setChecked(true);
}
setSnapmaticCrew(returnCrewName(crewID));
setSnapmaticTitle(picture->getPictureTitle());
setSnapmaticPlayers(insertPlayerNames(playersList));
}
void SnapmaticEditor::insertPlayerNames(QStringList *players)
{
for (int i = 0; i < players->size(); ++i)
{
players->replace(i, profileDB->getPlayerName(players->at(i)));
}
}
QStringList SnapmaticEditor::insertPlayerNames(const QStringList &players)
{
QStringList playersWI = players;
insertPlayerNames(&playersWI);
return playersWI;
}
void SnapmaticEditor::setSnapmaticPlayers(const QStringList &players)
{
QString editStr = QString("<a href=\"g5e://editplayers\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString playersStr;
if (players.length() != 1)
{
playersStr = tr("Players: %1 (%2)", "Multiple Player are inserted here");
}
else
{
playersStr = tr("Player: %1 (%2)", "One Player is inserted here");
}
if (players.length() != 0)
{
ui->labPlayers->setText(playersStr.arg(players.join(", "), editStr));
}
else
{
ui->labPlayers->setText(playersStr.arg(QApplication::translate("PictureDialog", "No Players"), editStr));
}
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
void SnapmaticEditor::setSnapmaticTitle(const QString &title)
{
if (title.length() > 39)
{
snapmaticTitle = title.left(39);
}
else
{
snapmaticTitle = title;
}
QString editStr = QString("<a href=\"g5e://edittitle\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString titleStr = tr("Title: %1 (%2)").arg(StringParser::escapeString(snapmaticTitle), editStr);
ui->labTitle->setText(titleStr);
if (SnapmaticPicture::verifyTitle(snapmaticTitle))
{
ui->labAppropriate->setText(tr("Appropriate: %1").arg(QString("<span style=\"color: green\">%1</span>").arg(tr("Yes", "Yes, should work fine"))));
}
else
{
ui->labAppropriate->setText(tr("Appropriate: %1").arg(QString("<span style=\"color: red\">%1</span>").arg(tr("No", "No, could lead to issues"))));
}
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
void SnapmaticEditor::setSnapmaticCrew(const QString &crew)
{
QString editStr = QString("<a href=\"g5e://editcrew\" style=\"text-decoration: none;\">%1</a>").arg(tr("Edit"));
QString crewStr = tr("Crew: %1 (%2)").arg(StringParser::escapeString(crew), editStr);
ui->labCrew->setText(crewStr);
#ifndef Q_OS_ANDROID
ui->gbValues->resize(ui->gbValues->width(), ui->gbValues->heightForWidth(ui->gbValues->width()));
ui->frameWidget->resize(ui->gbValues->width(), ui->frameWidget->heightForWidth(ui->frameWidget->width()));
if (heightForWidth(width()) > height()) { resize(width(), heightForWidth(width())); }
#endif
}
QString SnapmaticEditor::returnCrewName(int crewID_)
{
return crewDB->getCrewName(crewID_);
}
void SnapmaticEditor::on_cmdCancel_clicked()
{
close();
}
void SnapmaticEditor::on_cmdApply_clicked()
{
if (ui->cbQualify->isChecked())
{
qualifyAvatar();
}
snapmaticProperties.crewID = crewID;
snapmaticProperties.isSelfie = isSelfie;
snapmaticProperties.isMug = isMugshot;
snapmaticProperties.isFromRSEditor = isEditor;
snapmaticProperties.isFromDirector = ui->cbDirector->isChecked();
snapmaticProperties.isMeme = ui->cbMeme->isChecked();
snapmaticProperties.playersList = playersList;
if (smpic)
{
QString currentFilePath = smpic->getPictureFilePath();
QString originalFilePath = smpic->getOriginalPictureFilePath();
QString backupFileName = originalFilePath % ".bak";
if (!QFile::exists(backupFileName))
{
QFile::copy(currentFilePath, backupFileName);
}
SnapmaticProperties fallbackProperties = smpic->getSnapmaticProperties();
QString fallbackTitle = smpic->getPictureTitle();
smpic->setSnapmaticProperties(snapmaticProperties);
smpic->setPictureTitle(snapmaticTitle);
if (!smpic->exportPicture(currentFilePath))
{
QMessageBox::warning(this, tr("Snapmatic Properties"), tr("Patching of Snapmatic Properties failed because of I/O Error"));
smpic->setSnapmaticProperties(fallbackProperties);
smpic->setPictureTitle(fallbackTitle);
}
else
{
smpic->updateStrings();
smpic->emitUpdate();
#ifdef GTA5SYNC_TELEMETRY
QSettings telemetrySettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
telemetrySettings.beginGroup("Telemetry");
bool pushUsageData = telemetrySettings.value("PushUsageData", false).toBool();
telemetrySettings.endGroup();
if (pushUsageData && Telemetry->canPush())
{
QJsonDocument jsonDocument;
QJsonObject jsonObject;
jsonObject["Type"] = "PropertyEdited";
jsonObject["EditedSize"] = QString::number(smpic->getContentMaxLength());
jsonObject["EditedTime"] = QString::number(QDateTime::currentDateTimeUtc().toTime_t());
jsonDocument.setObject(jsonObject);
Telemetry->push(TelemetryCategory::PersonalData, jsonDocument);
}
#endif
}
}
close();
}
void SnapmaticEditor::qualifyAvatar()
{
ui->rbSelfie->setChecked(true);
ui->cbDirector->setChecked(false);
ui->cbMeme->setChecked(false);
ui->cmdApply->setDefault(true);
}
void SnapmaticEditor::on_cbQualify_toggled(bool checked)
{
if (checked)
{
ui->cbMeme->setEnabled(false);
ui->cbDirector->setEnabled(false);
ui->rbCustom->setEnabled(false);
ui->rbSelfie->setEnabled(false);
ui->rbEditor->setEnabled(false);
ui->rbMugshot->setEnabled(false);
}
else
{
ui->cbMeme->setEnabled(true);
ui->rbCustom->setEnabled(true);
ui->rbSelfie->setEnabled(true);
ui->rbEditor->setEnabled(true);
ui->rbMugshot->setEnabled(true);
if (ui->rbSelfie->isChecked() || ui->rbCustom->isChecked())
{
ui->cbDirector->setEnabled(true);
}
}
}
void SnapmaticEditor::on_labPlayers_linkActivated(const QString &link)
{
if (link == "g5e://editplayers")
{
PlayerListDialog *playerListDialog = new PlayerListDialog(playersList, profileDB, this);
connect(playerListDialog, SIGNAL(playerListUpdated(QStringList)), this, SLOT(playerListUpdated(QStringList)));
playerListDialog->setModal(true);
playerListDialog->show();
playerListDialog->exec();
delete playerListDialog;
}
}
void SnapmaticEditor::on_labTitle_linkActivated(const QString &link)
{
if (link == "g5e://edittitle")
{
bool ok;
QString newTitle = QInputDialog::getText(this, tr("Snapmatic Title"), tr("New Snapmatic title:"), QLineEdit::Normal, snapmaticTitle, &ok, windowFlags());
if (ok && !newTitle.isEmpty())
{
setSnapmaticTitle(newTitle);
}
}
}
void SnapmaticEditor::on_labCrew_linkActivated(const QString &link)
{
if (link == "g5e://editcrew")
{
bool ok;
int indexNum = 0;
QStringList itemList;
QStringList crewList = crewDB->getCrews();
if (!crewList.contains(QLatin1String("0")))
{
crewList += QLatin1String("0");
}
crewList.sort();
for (QString crew : crewList)
{
itemList += QString("%1 (%2)").arg(crew, returnCrewName(crew.toInt()));
}
if (crewList.contains(QString::number(crewID)))
{
indexNum = crewList.indexOf(QRegExp(QString::number(crewID)));
}
QString newCrew = QInputDialog::getItem(this, tr("Snapmatic Crew"), tr("New Snapmatic crew:"), itemList, indexNum, true, &ok, windowFlags());
if (ok && !newCrew.isEmpty())
{
if (newCrew.contains(" ")) newCrew = newCrew.split(" ").at(0);
if (newCrew.length() > 10) return;
for (QChar crewChar : newCrew)
{
if (!crewChar.isNumber())
{
return;
}
}
if (!crewList.contains(newCrew))
{
crewDB->addCrew(crewID);
}
crewID = newCrew.toInt();
setSnapmaticCrew(returnCrewName(crewID));
}
}
}
void SnapmaticEditor::playerListUpdated(QStringList playerList)
{
playersList = playerList;
setSnapmaticPlayers(insertPlayerNames(playerList));
}