rdr2view/SavegameCopy.cpp

109 lines
4.4 KiB
C++
Raw Permalink Normal View History

2019-11-10 00:12:44 +01:00
/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
* Copyright (C) 2016-2017 Syping
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SidebarGenerator.h"
#include "SavegameWidget.h"
#include "StandardPaths.h"
#include "SavegameCopy.h"
#include "config.h"
#include <QStringBuilder>
#include <QMessageBox>
#include <QFileDialog>
#include <QSettings>
SavegameCopy::SavegameCopy()
{
}
void SavegameCopy::copySavegame(QWidget *parent, QString sgdPath)
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
settings.beginGroup("FileDialogs");
bool dontUseNativeDialog = settings.value("DontUseNativeDialog", false).toBool();
settings.beginGroup("SavegameCopy");
fileDialogPreSave: //Work?
QFileInfo sgdFileInfo(sgdPath);
QFileDialog fileDialog(parent);
fileDialog.setFileMode(QFileDialog::AnyFile);
fileDialog.setViewMode(QFileDialog::Detail);
fileDialog.setAcceptMode(QFileDialog::AcceptSave);
fileDialog.setOption(QFileDialog::DontUseNativeDialog, dontUseNativeDialog);
fileDialog.setOption(QFileDialog::DontConfirmOverwrite, true);
fileDialog.setDefaultSuffix("");
fileDialog.setWindowFlags(fileDialog.windowFlags()^Qt::WindowContextHelpButtonHint);
fileDialog.setWindowTitle(SavegameWidget::tr(("Export Savegame...")));
fileDialog.setLabelText(QFileDialog::Accept, SavegameWidget::tr("Export"));
QStringList filters;
filters << SavegameWidget::tr("Savegame files (SRDR*)");
filters << SavegameWidget::tr("All files (**)");
fileDialog.setNameFilters(filters);
QList<QUrl> sidebarUrls = SidebarGenerator::generateSidebarUrls(fileDialog.sidebarUrls());
fileDialog.setSidebarUrls(sidebarUrls);
fileDialog.setDirectory(settings.value("Directory", StandardPaths::picturesLocation()).toString());
fileDialog.restoreGeometry(settings.value(parent->objectName() % "+Geometry", "").toByteArray());
fileDialog.selectFile(sgdFileInfo.fileName());
if (fileDialog.exec())
{
QStringList selectedFiles = fileDialog.selectedFiles();
if (selectedFiles.length() == 1)
{
QString selectedFile = selectedFiles.at(0);
if (QFile::exists(selectedFile))
{
if (QMessageBox::Yes == QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Overwrite %1 with current Savegame?").arg("\""+selectedFile+"\""), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes))
{
if (!QFile::remove(selectedFile))
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Failed to overwrite %1 with current Savegame").arg("\""+selectedFile+"\""));
goto fileDialogPreSave; //Work?
}
}
else
{
goto fileDialogPreSave; //Work?
}
}
bool isCopied = QFile::copy(sgdPath, selectedFile);
if (!isCopied)
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("Failed to export current Savegame"));
goto fileDialogPreSave; //Work?
}
}
else
{
QMessageBox::warning(parent, SavegameWidget::tr("Export Savegame"), SavegameWidget::tr("No valid file is selected"));
goto fileDialogPreSave; //Work?
}
}
settings.setValue(parent->objectName() % "+Geometry", fileDialog.saveGeometry());
settings.setValue("Directory", fileDialog.directory().absolutePath());
settings.endGroup();
settings.endGroup();
}