rdr2view/ExportThread.cpp

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/*****************************************************************************
* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2016-2020 Syping
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*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*****************************************************************************/
#include "SnapmaticPicture.h"
#include "ProfileInterface.h"
#include "PictureExport.h"
#include "ProfileWidget.h"
#include "ExportThread.h"
#include "SavegameData.h"
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#include "AppEnv.h"
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#include "config.h"
#include <QStringBuilder>
#include <QApplication>
#include <QFileInfo>
#include <QFile>
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#if QT_VERSION >= 0x050000
#include <QScreen>
#else
#include <QDesktopWidget>
#endif
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ExportThread::ExportThread(QMap<ProfileWidget*,QString> profileMap, QString exportDirectory, bool pictureCopyEnabled, bool pictureExportEnabled, int exportCount, QObject *parent) : QThread(parent),
profileMap(profileMap), exportDirectory(exportDirectory), pictureCopyEnabled(pictureCopyEnabled), pictureExportEnabled(pictureExportEnabled), exportCount(exportCount)
{
}
void ExportThread::run()
{
QSettings settings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
// Picture Settings
// Quality Settings
settings.beginGroup("Pictures");
int defaultQuality = 100;
QSize defExportSize = QSize(960, 536);
int customQuality = settings.value("CustomQuality", defaultQuality).toInt();
if (customQuality < 1 || customQuality > 100)
{
customQuality = 100;
}
bool useCustomQuality = settings.value("CustomQualityEnabled", false).toBool();
// Size Settings
QSize cusExportSize = settings.value("CustomSize", defExportSize).toSize();
if (cusExportSize.width() > 3840)
{
cusExportSize.setWidth(3840);
}
else if (cusExportSize.height() > 2160)
{
cusExportSize.setHeight(2160);
}
if (cusExportSize.width() < 1)
{
cusExportSize.setWidth(1);
}
else if (cusExportSize.height() < 1)
{
cusExportSize.setHeight(1);
}
QString sizeMode = settings.value("ExportSizeMode", "Default").toString();
Qt::AspectRatioMode aspectRatio = (Qt::AspectRatioMode)settings.value("AspectRatio", Qt::KeepAspectRatio).toInt();
settings.endGroup();
// End Picture Settings
int intExportProgress = 0;
for (ProfileWidget *widget : profileMap.keys())
{
if (widget->isSelected())
{
if (widget->getWidgetType() == "SnapmaticWidget")
{
SnapmaticWidget *picWidget = qobject_cast<SnapmaticWidget*>(widget);
SnapmaticPicture *picture = picWidget->getPicture();
if (pictureExportEnabled)
{
QString exportFileName = PictureExport::getPictureFileName(picture);
if (exportFileName.right(4) != ".jpg" && exportFileName.right(4) != ".png")
{
exportFileName += ".jpg";
}
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
// Scale Picture
QImage exportPicture = picture->getImage();
if (sizeMode == "Desktop")
{
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#if QT_VERSION >= 0x050000
qreal screenRatioPR = AppEnv::screenRatioPR();
QRect desktopResolution = QApplication::primaryScreen()->geometry();
int desktopSizeWidth = qRound((double)desktopResolution.width() * screenRatioPR);
int desktopSizeHeight = qRound((double)desktopResolution.height() * screenRatioPR);
#else
QRect desktopResolution = QApplication::desktop()->screenGeometry();
int desktopSizeWidth = desktopResolution.width();
int desktopSizeHeight = desktopResolution.height();
#endif
exportPicture = exportPicture.scaled(desktopSizeWidth, desktopSizeHeight, aspectRatio, Qt::SmoothTransformation);
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}
else if (sizeMode == "Custom")
{
exportPicture = exportPicture.scaled(cusExportSize, aspectRatio, Qt::SmoothTransformation);
}
bool isSaved;
if (useCustomQuality)
{
isSaved = exportPicture.save(exportDirectory % "/" % exportFileName, "JPEG", customQuality);
}
else
{
isSaved = exportPicture.save(exportDirectory % "/" % exportFileName, "JPEG", 100);
}
if (!isSaved)
{
failedExportPictures += exportFileName;
}
}
if (pictureCopyEnabled)
{
QString exportFileName = PictureExport::getPictureFileName(picture);
if (exportFileName.right(4) != ".r5e")
{
exportFileName += ".r5e";
}
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
QString exportFilePath = exportDirectory % "/" % exportFileName;
if (QFile::exists(exportFilePath)) {QFile::remove(exportFilePath);}
if (!picture->exportPicture(exportDirectory % "/" % exportFileName, SnapmaticFormat::G5E_Format))
{
failedCopyPictures += exportFileName;
}
}
}
else if (widget->getWidgetType() == "SavegameWidget")
{
SavegameWidget *sgdWidget = qobject_cast<SavegameWidget*>(widget);
SavegameData *savegame = sgdWidget->getSavegame();
QString originalFileName = savegame->getSavegameFileName();
QFileInfo originalFileInfo(originalFileName);
QString exportFileName = originalFileInfo.fileName();
intExportProgress++;
emit exportStringUpdate(ProfileInterface::tr("Export file %1 of %2 files").arg(QString::number(intExportProgress), QString::number(exportCount)));
emit exportProgressUpdate(intExportProgress);
QString exportFilePath = exportDirectory % "/" % exportFileName;
if (QFile::exists(exportFilePath)) {QFile::remove(exportFilePath);}
if (!QFile::copy(originalFileName, exportFilePath))
{
failedSavegames += exportFileName;
}
}
}
}
emit exportFinished();
}
QStringList ExportThread::getFailedCopyPictures()
{
return failedCopyPictures;
}
QStringList ExportThread::getFailedExportPictures()
{
return failedExportPictures;
}
QStringList ExportThread::getFailedSavegames()
{
return failedSavegames;
}