78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
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/*****************************************************************************
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* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef SNAPMATICEDITOR_H
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#define SNAPMATICEDITOR_H
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#include <QDialog>
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#include "CrewDatabase.h"
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#include "ProfileDatabase.h"
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#include "SnapmaticPicture.h"
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namespace Ui {
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class SnapmaticEditor;
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}
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class SnapmaticEditor : public QDialog
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{
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Q_OBJECT
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public:
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explicit SnapmaticEditor(CrewDatabase *crewDB, ProfileDatabase *profileDB, QWidget *parent = 0);
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void setSnapmaticPicture(SnapmaticPicture *picture);
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void setSnapmaticPlayers(const QStringList &players);
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void setSnapmaticTitle(const QString &title);
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void setSnapmaticCrew(const QString &crew = "");
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QString returnCrewName(int crewID);
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~SnapmaticEditor();
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private slots:
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void on_rbSelfie_toggled(bool checked);
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void on_rbMugshot_toggled(bool checked);
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void on_rbEditor_toggled(bool checked);
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void on_rbCustom_toggled(bool checked);
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void on_cmdCancel_clicked();
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void on_cmdApply_clicked();
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void on_cbQualify_toggled(bool checked);
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void on_labPlayers_linkActivated(const QString &link);
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void on_labTitle_linkActivated(const QString &link);
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void on_labCrew_linkActivated(const QString &link);
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void playerListUpdated(QStringList playerList);
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private:
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CrewDatabase *crewDB;
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ProfileDatabase *profileDB;
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Ui::SnapmaticEditor *ui;
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SnapmaticProperties snapmaticProperties;
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SnapmaticPicture *smpic;
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QStringList playersList;
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QString snapmaticTitle;
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int crewID;
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bool isSelfie;
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bool isMugshot;
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bool isEditor;
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void selfie_toggled(bool checked);
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void mugshot_toggled(bool checked);
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void editor_toggled(bool checked);
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void qualifyAvatar();
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void insertPlayerNames(QStringList *players);
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QStringList insertPlayerNames(const QStringList &players);
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};
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#endif // SNAPMATICEDITOR_H
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