176 lines
4.6 KiB
C++
176 lines
4.6 KiB
C++
/*****************************************************************************
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* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#include "StandardPaths.h"
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#include "CrewDatabase.h"
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#include "config.h"
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#include <QStringBuilder>
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#include <QMutexLocker>
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#include <QDebug>
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#include <QFile>
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#include <QDir>
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CrewDatabase::CrewDatabase(QObject *parent) : QObject(parent)
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{
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QDir dir;
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dir.mkpath(StandardPaths::dataLocation());
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dir.setPath(StandardPaths::dataLocation());
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QString dirPath = dir.absolutePath();
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QString defaultConfPath = dirPath % "/crews.ini";
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QSettings confPathSettings(GTA5SYNC_APPVENDOR, GTA5SYNC_APPSTR);
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confPathSettings.beginGroup("Database");
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QString confPathFile = confPathSettings.value("Crews", defaultConfPath).toString();
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confPathSettings.endGroup();
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crewDB = new QSettings(confPathFile, QSettings::IniFormat);
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crewDB->beginGroup("Crews");
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addProcess = false;
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}
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CrewDatabase::~CrewDatabase()
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{
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crewDB->endGroup();
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delete crewDB;
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}
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QStringList CrewDatabase::getCrews()
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCrews";
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#endif
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return getCrews_p();
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}
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QStringList CrewDatabase::getCrews_p()
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCrews_p";
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#endif
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QStringList compatibleCrewList = getCompatibleCrews_p();
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crewDB->endGroup();
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crewDB->beginGroup("CrewList");
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QStringList crewIDs = crewDB->value("IDs", QStringList()).toStringList();
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crewIDs += compatibleCrewList;
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crewIDs.removeDuplicates();
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crewDB->endGroup();
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crewDB->beginGroup("Crews");
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return crewIDs;
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}
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QStringList CrewDatabase::getCompatibleCrews()
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCompatibleCrews";
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#endif
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return getCompatibleCrews_p();
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}
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QStringList CrewDatabase::getCompatibleCrews_p()
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{
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCompatibleCrews_p";
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#endif
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return crewDB->childKeys();
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}
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QString CrewDatabase::getCrewName(QString crewID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCrewName" << crewID;
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#endif
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QString crewStr = crewDB->value(crewID, crewID).toString();
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if (crewID == "0") crewStr = tr("No Crew", "");
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return crewStr;
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}
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QString CrewDatabase::getCrewName(int crewID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "getCrewName" << crewID;
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#endif
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QString crewStr = crewDB->value(QString::number(crewID), crewID).toString();
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if (crewID == 0) crewStr = tr("No Crew", "");
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return crewStr;
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}
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void CrewDatabase::setCrewName(int crewID, QString crewName)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "setCrewName" << crewID << crewName;
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#endif
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crewDB->setValue(QString::number(crewID), crewName);
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}
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void CrewDatabase::addCrew(int crewID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "addCrew" << crewID;
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#endif
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QStringList crews = getCrews_p();
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crews += QString::number(crewID);
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crews.removeDuplicates();
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crewDB->endGroup();
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crewDB->beginGroup("CrewList");
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crewDB->setValue("IDs", crews);
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crewDB->endGroup();
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crewDB->beginGroup("Crews");
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}
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bool CrewDatabase::isCompatibleCrew(QString crewNID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "isCompatibleCrew" << crewNID;
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#endif
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return crewDB->contains(crewNID);
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}
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bool CrewDatabase::isCompatibleCrew(int crewID)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "isCompatibleCrew" << crewID;
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#endif
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return crewDB->contains(QString::number(crewID));
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}
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void CrewDatabase::setAddingCrews(bool addingCrews)
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "setAddingCrews" << addingCrews;
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#endif
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addProcess = addingCrews;
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}
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bool CrewDatabase::isAddingCrews()
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{
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QMutexLocker locker(&mutex);
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#ifdef GTA5SYNC_DEBUG
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qDebug() << "isAddingCrews";
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#endif
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return addProcess;
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}
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