117 lines
3.7 KiB
C++
117 lines
3.7 KiB
C++
/*****************************************************************************
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* rdr2view Red Dead Redemption 2 Profile Viewer
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* Copyright (C) 2016-2017 Syping
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*****************************************************************************/
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#ifndef USERINTERFACE_H
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#define USERINTERFACE_H
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#include "SnapmaticPicture.h"
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#include "ProfileInterface.h"
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#include "ProfileDatabase.h"
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#include "DatabaseThread.h"
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#include "CrewDatabase.h"
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#include "SavegameData.h"
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#include <QMainWindow>
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#include <QMouseEvent>
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#include <QCloseEvent>
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#include <QString>
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#include <QMap>
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#ifdef GTA5SYNC_MOTD
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#include "MessageThread.h"
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#endif
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namespace Ui {
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class UserInterface;
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}
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class UserInterface : public QMainWindow
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{
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Q_OBJECT
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public:
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#ifdef GTA5SYNC_MOTD
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explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, MessageThread *messageThread, QWidget *parent = 0);
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#else
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explicit UserInterface(ProfileDatabase *profileDB, CrewDatabase *crewDB, DatabaseThread *threadDB, QWidget *parent = 0);
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#endif
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void setupDirEnv();
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~UserInterface();
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private slots:
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void closeProfile();
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void profileLoaded();
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void changeFolder_clicked();
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void profileButton_clicked();
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void on_cmdReload_clicked();
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void on_actionExit_triggered();
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void on_actionSelect_profile_triggered();
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void on_actionAbout_gta5sync_triggered();
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void on_actionSelect_all_triggered();
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void on_actionDeselect_all_triggered();
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void on_actionExport_selected_triggered();
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void on_actionDelete_selected_triggered();
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void on_actionOptions_triggered();
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void on_action_Import_triggered();
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void on_actionOpen_File_triggered();
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void on_actionSelect_GTA_Folder_triggered();
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void on_action_Enable_In_game_triggered();
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void on_action_Disable_In_game_triggered();
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void on_actionQualify_as_Avatar_triggered();
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void on_actionChange_Players_triggered();
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void on_actionSet_Crew_triggered();
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void on_actionSet_Title_triggered();
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void settingsApplied(int contentMode, bool languageChanged);
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#ifdef GTA5SYNC_MOTD
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void messagesArrived(const QJsonObject &object);
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void showMessages(const QStringList messages);
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void updateCacheId(uint cacheId);
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#endif
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protected:
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void closeEvent(QCloseEvent *ev);
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private:
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ProfileDatabase *profileDB;
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CrewDatabase *crewDB;
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DatabaseThread *threadDB;
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#ifdef GTA5SYNC_MOTD
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MessageThread *threadMessage;
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#endif
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Ui::UserInterface *ui;
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ProfileInterface *profileUI;
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QList<QPushButton*> profileBtns;
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QString profileName;
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bool profileOpen;
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int contentMode;
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QString language;
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QString defaultWindowTitle;
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QString GTAV_Folder;
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QString GTAV_ProfilesFolder;
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QStringList GTAV_Profiles;
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void setupProfileUi();
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void openProfile(const QString &profileName);
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void closeProfile_p();
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void openSelectProfile();
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void retranslateUi();
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// Open File
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bool openFile(QString selectedFile, bool warn = true);
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void openSavegameFile(SavegameData *savegame);
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void openSnapmaticFile(SnapmaticPicture *picture);
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};
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#endif // USERINTERFACE_H
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