luaengineapp/src/luaengineapp/main.cpp

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/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2018 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#include "LuaEngineStyle.h"
#include "LuaEngineGui.h"
#include <QApplication>
#include <QFont>
#include <QFile>
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#ifdef Q_OS_WIN
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#include "windows.h"
#endif
int main(int argc, char *argv[])
{
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QApplication::setAttribute(Qt::AA_EnableHighDpiScaling, true);
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QApplication a(argc, argv);
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#ifdef Q_OS_WIN
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QApplication::setStyle(new LuaEngineStyle());
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#endif
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#ifdef Q_OS_WIN
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#if QT_VERSION >= 0x050400
if (QSysInfo::windowsVersion() >= 0x0080)
{
NONCLIENTMETRICS ncm;
ncm.cbSize = sizeof(ncm);
SystemParametersInfo(SPI_GETNONCLIENTMETRICS, ncm.cbSize, &ncm, 0);
LOGFONTW uiFont = ncm.lfMessageFont;
QString uiFontStr(QString::fromStdWString(std::wstring(uiFont.lfFaceName)));
QFont appFont(uiFontStr, 9);
a.setFont(appFont);
}
#endif
#endif
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QFile luaScript(":/lua/edit.lua");
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LuaEngineGui luaEngineGui;
luaEngineGui.executeLuaScript(&luaScript);
QVariantList arguments;
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for (const QString &argument : a.arguments()) {
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arguments << QVariant::fromValue(argument);
}
if (luaEngineGui.executeLuaFunction("main", arguments, true)) {
QVariant variant = luaEngineGui.returnVariant();
if (variant.type() == QVariant::Int) {
return variant.toInt();
}
else if (variant.type() == QVariant::String) {
if (variant.toString() == "GuiExecuted") {
return a.exec();
}
else {
return 1;
}
}
else {
return 1;
}
}
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return 1;
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}