mirror of
https://gitlab.com/Syping/luaengineapp.git
synced 2024-11-05 05:26:55 +01:00
added socketConnect
This commit is contained in:
parent
809b5ff6aa
commit
188dd0c9cb
2 changed files with 27 additions and 8 deletions
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@ -16,12 +16,16 @@
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*****************************************************************************/
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#include "LuaEngineNetwork.h"
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#include <QAbstractSocket>
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#include <QLocalSocket>
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void LuaEngineNetwork::pushClass(lua_State *L_p)
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{
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// Local Socket
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pushFunction(L_p, "createLocalSocket", createLocalSocket);
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// Socket
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pushFunction(L_p, "socketConnect", socketConnect);
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}
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void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
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@ -32,23 +36,37 @@ void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
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int LuaEngineNetwork::createLocalSocket(lua_State *L_p)
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{
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QObject *parent = nullptr;
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QString socketPath = "LuaEngine";
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if (getArgumentCount(L_p) >= 1) {
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socketPath = getVariant(L_p, 1).toString();
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if (getArgumentCount(L_p) >= 2) {
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void *pointer = getPointer(L_p, 2);
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if (pointer != NULL) {
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parent = (QObject*)pointer;
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}
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void *pointer = getPointer(L_p, 1);
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if (pointer != NULL) {
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parent = (QObject*)pointer;
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}
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}
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QLocalSocket *localSocket = new QLocalSocket(parent);
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localSocket->setObjectName(nameForPointer(localSocket));
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localSocket->setServerName(socketPath);
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pushPointer(L_p, localSocket);
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return 1;
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}
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int LuaEngineNetwork::socketConnect(lua_State *L_p)
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{
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if (getArgumentCount(L_p) >= 2) {
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void *pointer = getPointer(L_p, 1);
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if (pointer != NULL) {
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if (((QObject*)pointer)->inherits("QLocalSocket")) {
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((QLocalSocket*)pointer)->connectToServer(getVariant(L_p, 2).toString(), QIODevice::ReadWrite);
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}
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else if (((QObject*)pointer)->inherits("QAbstractSocket")) {
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const QStringList remoteIPPort = getVariant(L_p, 2).toString().split(":");
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if (remoteIPPort.length() >= 2) {
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((QAbstractSocket*)pointer)->connectToHost(remoteIPPort.at(0), remoteIPPort.at(1).toUShort(), QIODevice::ReadWrite);
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}
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}
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}
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}
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return 0;
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}
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QString LuaEngineNetwork::nameForPointer(void *pointer)
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{
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QString nameStorage;
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@ -29,6 +29,7 @@ public:
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static void pushClass(lua_State *L_p);
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static void pushClass(LuaEngine *luaEngine);
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static int createLocalSocket(lua_State *L_p);
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static int socketConnect(lua_State *L_p);
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private:
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lua_State *L;
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