luaengineapp/src/luaenginenetwork/luaengine/LuaEngineNetwork.cpp

76 lines
2.5 KiB
C++

/*****************************************************************************
* luaEngine Lua Engine for Qt
* Copyright (C) 2020 Syping
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*****************************************************************************/
#include "LuaEngineNetwork.h"
#include <QAbstractSocket>
#include <QLocalSocket>
void LuaEngineNetwork::pushClass(lua_State *L_p)
{
// Local Socket
pushFunction(L_p, "createLocalSocket", createLocalSocket);
// Socket
pushFunction(L_p, "socketConnect", socketConnect);
}
void LuaEngineNetwork::pushClass(LuaEngine *luaEngine)
{
pushClass(luaEngine->luaState());
}
int LuaEngineNetwork::createLocalSocket(lua_State *L_p)
{
QObject *parent = nullptr;
if (getArgumentCount(L_p) >= 1) {
void *pointer = getPointer(L_p, 1);
if (pointer != NULL) {
parent = (QObject*)pointer;
}
}
QLocalSocket *localSocket = new QLocalSocket(parent);
localSocket->setObjectName(nameForPointer(localSocket));
pushPointer(L_p, localSocket);
return 1;
}
int LuaEngineNetwork::socketConnect(lua_State *L_p)
{
if (getArgumentCount(L_p) >= 2) {
void *pointer = getPointer(L_p, 1);
if (pointer != NULL) {
if (((QObject*)pointer)->inherits("QLocalSocket")) {
((QLocalSocket*)pointer)->connectToServer(getVariant(L_p, 2).toString(), QIODevice::ReadWrite);
}
else if (((QObject*)pointer)->inherits("QAbstractSocket")) {
const QStringList remoteIPPort = getVariant(L_p, 2).toString().split(":");
if (remoteIPPort.length() >= 2) {
((QAbstractSocket*)pointer)->connectToHost(remoteIPPort.at(0), remoteIPPort.at(1).toUShort(), QIODevice::ReadWrite);
}
}
}
}
return 0;
}
QString LuaEngineNetwork::nameForPointer(void *pointer)
{
QString nameStorage;
QTextStream(&nameStorage) << "LuaEngineNetwork" << pointer;
return nameStorage;
}